The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2020-03-01
|
Series: | Frontiers in Public Health |
Subjects: | |
Online Access: | https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/full |
_version_ | 1818257835129044992 |
---|---|
author | Ioanna Mylona Ioanna Mylona Emmanouil S. Deres Georgianna-Despoina S. Dere Ioannis Tsinopoulos Mikes Glynatsis |
author_facet | Ioanna Mylona Ioanna Mylona Emmanouil S. Deres Georgianna-Despoina S. Dere Ioannis Tsinopoulos Mikes Glynatsis |
author_sort | Ioanna Mylona |
collection | DOAJ |
description | During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research. |
first_indexed | 2024-12-12T17:49:57Z |
format | Article |
id | doaj.art-30edf0f2178949d2af48ed46c294a12c |
institution | Directory Open Access Journal |
issn | 2296-2565 |
language | English |
last_indexed | 2024-12-12T17:49:57Z |
publishDate | 2020-03-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Public Health |
spelling | doaj.art-30edf0f2178949d2af48ed46c294a12c2022-12-22T00:16:50ZengFrontiers Media S.A.Frontiers in Public Health2296-25652020-03-01810.3389/fpubh.2020.00063532469The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the LiteratureIoanna Mylona0Ioanna Mylona1Emmanouil S. Deres2Georgianna-Despoina S. Dere3Ioannis Tsinopoulos4Mikes Glynatsis52nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, GreeceOphthalmology Department, “Hippokration” General Hospital of Thessaloniki, Thessaloniki, Greece“Asclepius” Private Mental Health Hospital of Veroia, Veria, Greece“Asclepius” Private Mental Health Hospital of Veroia, Veria, Greece2nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, GreeceOphthalmology Department, “Hippokration” General Hospital of Thessaloniki, Thessaloniki, GreeceDuring the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/fullinternet addictionvideogamegaming disordervisiondigital eye strain |
spellingShingle | Ioanna Mylona Ioanna Mylona Emmanouil S. Deres Georgianna-Despoina S. Dere Ioannis Tsinopoulos Mikes Glynatsis The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature Frontiers in Public Health internet addiction videogame gaming disorder vision digital eye strain |
title | The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature |
title_full | The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature |
title_fullStr | The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature |
title_full_unstemmed | The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature |
title_short | The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature |
title_sort | impact of internet and videogaming addiction on adolescent vision a review of the literature |
topic | internet addiction videogame gaming disorder vision digital eye strain |
url | https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/full |
work_keys_str_mv | AT ioannamylona theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT ioannamylona theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT emmanouilsderes theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT georgiannadespoinasdere theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT ioannistsinopoulos theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT mikesglynatsis theimpactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT ioannamylona impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT ioannamylona impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT emmanouilsderes impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT georgiannadespoinasdere impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT ioannistsinopoulos impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature AT mikesglynatsis impactofinternetandvideogamingaddictiononadolescentvisionareviewoftheliterature |