The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature

During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a...

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Main Authors: Ioanna Mylona, Emmanouil S. Deres, Georgianna-Despoina S. Dere, Ioannis Tsinopoulos, Mikes Glynatsis
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-03-01
Series:Frontiers in Public Health
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/full
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author Ioanna Mylona
Ioanna Mylona
Emmanouil S. Deres
Georgianna-Despoina S. Dere
Ioannis Tsinopoulos
Mikes Glynatsis
author_facet Ioanna Mylona
Ioanna Mylona
Emmanouil S. Deres
Georgianna-Despoina S. Dere
Ioannis Tsinopoulos
Mikes Glynatsis
author_sort Ioanna Mylona
collection DOAJ
description During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.
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spelling doaj.art-30edf0f2178949d2af48ed46c294a12c2022-12-22T00:16:50ZengFrontiers Media S.A.Frontiers in Public Health2296-25652020-03-01810.3389/fpubh.2020.00063532469The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the LiteratureIoanna Mylona0Ioanna Mylona1Emmanouil S. Deres2Georgianna-Despoina S. Dere3Ioannis Tsinopoulos4Mikes Glynatsis52nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, GreeceOphthalmology Department, “Hippokration” General Hospital of Thessaloniki, Thessaloniki, Greece“Asclepius” Private Mental Health Hospital of Veroia, Veria, Greece“Asclepius” Private Mental Health Hospital of Veroia, Veria, Greece2nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, GreeceOphthalmology Department, “Hippokration” General Hospital of Thessaloniki, Thessaloniki, GreeceDuring the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/fullinternet addictionvideogamegaming disordervisiondigital eye strain
spellingShingle Ioanna Mylona
Ioanna Mylona
Emmanouil S. Deres
Georgianna-Despoina S. Dere
Ioannis Tsinopoulos
Mikes Glynatsis
The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
Frontiers in Public Health
internet addiction
videogame
gaming disorder
vision
digital eye strain
title The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_full The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_fullStr The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_full_unstemmed The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_short The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_sort impact of internet and videogaming addiction on adolescent vision a review of the literature
topic internet addiction
videogame
gaming disorder
vision
digital eye strain
url https://www.frontiersin.org/article/10.3389/fpubh.2020.00063/full
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