Gamification of Enterprise Systems

Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to pro...

Full description

Bibliographic Details
Main Authors: Fiona Fui-Hoon Nah, Brenda Eschenbrenner, Craig C. Claybaugh, Perry B. Koob
Format: Article
Language:English
Published: MDPI AG 2019-02-01
Series:Systems
Subjects:
Online Access:https://www.mdpi.com/2079-8954/7/1/13
_version_ 1798040651218026496
author Fiona Fui-Hoon Nah
Brenda Eschenbrenner
Craig C. Claybaugh
Perry B. Koob
author_facet Fiona Fui-Hoon Nah
Brenda Eschenbrenner
Craig C. Claybaugh
Perry B. Koob
author_sort Fiona Fui-Hoon Nah
collection DOAJ
description Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations may consider gamification to enhance training, acceptance, and usage. We discuss the various ways in which enterprise system challenges can be addressed through the lens of gamification and present a framework for gamification of enterprise systems. The framework is comprised of basic principles and key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research.
first_indexed 2024-04-11T22:11:32Z
format Article
id doaj.art-313fcfa7b23e46198eed6af779212bc5
institution Directory Open Access Journal
issn 2079-8954
language English
last_indexed 2024-04-11T22:11:32Z
publishDate 2019-02-01
publisher MDPI AG
record_format Article
series Systems
spelling doaj.art-313fcfa7b23e46198eed6af779212bc52022-12-22T04:00:33ZengMDPI AGSystems2079-89542019-02-01711310.3390/systems7010013systems7010013Gamification of Enterprise SystemsFiona Fui-Hoon Nah0Brenda Eschenbrenner1Craig C. Claybaugh2Perry B. Koob3Department of Business and Information Technology, Missouri University of Science and Technology, Rolla, MO 65409, USADepartment of Accounting, Finance, and Economics, University of Nebraska at Kearney, Kearney, NE 68849, USADepartment of Business and Information Technology, Missouri University of Science and Technology, Rolla, MO 65409, USADepartment of Information Technology, Missouri University of Science and Technology, Rolla, MO 65409, USAEnterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations may consider gamification to enhance training, acceptance, and usage. We discuss the various ways in which enterprise system challenges can be addressed through the lens of gamification and present a framework for gamification of enterprise systems. The framework is comprised of basic principles and key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research.https://www.mdpi.com/2079-8954/7/1/13gamificationdesign elementsenterprise systemchallengeinteractivitygoal orientationsocial connectivitycompetitionachievementreinforcementfun orientation
spellingShingle Fiona Fui-Hoon Nah
Brenda Eschenbrenner
Craig C. Claybaugh
Perry B. Koob
Gamification of Enterprise Systems
Systems
gamification
design elements
enterprise system
challenge
interactivity
goal orientation
social connectivity
competition
achievement
reinforcement
fun orientation
title Gamification of Enterprise Systems
title_full Gamification of Enterprise Systems
title_fullStr Gamification of Enterprise Systems
title_full_unstemmed Gamification of Enterprise Systems
title_short Gamification of Enterprise Systems
title_sort gamification of enterprise systems
topic gamification
design elements
enterprise system
challenge
interactivity
goal orientation
social connectivity
competition
achievement
reinforcement
fun orientation
url https://www.mdpi.com/2079-8954/7/1/13
work_keys_str_mv AT fionafuihoonnah gamificationofenterprisesystems
AT brendaeschenbrenner gamificationofenterprisesystems
AT craigcclaybaugh gamificationofenterprisesystems
AT perrybkoob gamificationofenterprisesystems