The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates
There is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of skills and content knowledge. Further, thoughtfully applying gaming elements and structures to classroom environments, an approach call...
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Format: | Article |
Language: | English |
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Indiana University Office of Scholarly Publishing
2017-07-01
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Series: | Journal of the Scholarship of Teaching and Learning |
Subjects: | |
Online Access: | https://scholarworks.iu.edu/journals/index.php/josotl/article/view/22119 |
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author | Julia Gressick Joel B. Langston |
author_facet | Julia Gressick Joel B. Langston |
author_sort | Julia Gressick |
collection | DOAJ |
description | There is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of skills and content knowledge. Further, thoughtfully applying gaming elements and structures to classroom environments, an approach called gamification, has the potential to optimize learning. This paper discusses theory-driven classroom gamification innovations implemented in an undergraduate educational psychology course and uses a case study approach to understand how these changes impacted students’ in-class learning experiences in positive ways. We will discuss specific interventions, students’ perceptions of these interventions, instructor reflection of the effects on student learning outcomes, and implications for classroom practice. |
first_indexed | 2024-12-10T10:57:39Z |
format | Article |
id | doaj.art-318d50c00f81473aa580362ff0c4bf65 |
institution | Directory Open Access Journal |
issn | 1527-9316 |
language | English |
last_indexed | 2024-12-10T10:57:39Z |
publishDate | 2017-07-01 |
publisher | Indiana University Office of Scholarly Publishing |
record_format | Article |
series | Journal of the Scholarship of Teaching and Learning |
spelling | doaj.art-318d50c00f81473aa580362ff0c4bf652022-12-22T01:51:48ZengIndiana University Office of Scholarly PublishingJournal of the Scholarship of Teaching and Learning1527-93162017-07-0117310.14434/v17i3.22119The Guilded Classroom: Using Gamification to Engage and Motivate UndergraduatesJulia Gressick0Joel B. Langston1Indiana University South BendIndiana University South BendThere is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of skills and content knowledge. Further, thoughtfully applying gaming elements and structures to classroom environments, an approach called gamification, has the potential to optimize learning. This paper discusses theory-driven classroom gamification innovations implemented in an undergraduate educational psychology course and uses a case study approach to understand how these changes impacted students’ in-class learning experiences in positive ways. We will discuss specific interventions, students’ perceptions of these interventions, instructor reflection of the effects on student learning outcomes, and implications for classroom practice.https://scholarworks.iu.edu/journals/index.php/josotl/article/view/22119Gamifiedmotivationeducational psychologygame-based learningcollaboration |
spellingShingle | Julia Gressick Joel B. Langston The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates Journal of the Scholarship of Teaching and Learning Gamified motivation educational psychology game-based learning collaboration |
title | The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates |
title_full | The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates |
title_fullStr | The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates |
title_full_unstemmed | The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates |
title_short | The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates |
title_sort | guilded classroom using gamification to engage and motivate undergraduates |
topic | Gamified motivation educational psychology game-based learning collaboration |
url | https://scholarworks.iu.edu/journals/index.php/josotl/article/view/22119 |
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