Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff

Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences...

Full description

Bibliographic Details
Main Authors: Chris Andrew Cate, Glenn Albright
Format: Article
Language:English
Published: Online Learning Consortium 2014-12-01
Series:Online Learning
Subjects:
Online Access:https://olj.onlinelearningconsortium.org/index.php/olj/article/view/485
_version_ 1797326850886729728
author Chris Andrew Cate
Glenn Albright
author_facet Chris Andrew Cate
Glenn Albright
author_sort Chris Andrew Cate
collection DOAJ
description Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of Post-Traumatic Stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation’s growing number of student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (p
first_indexed 2024-03-08T06:31:05Z
format Article
id doaj.art-3228cc0c0b164e5592d89228ab082cb7
institution Directory Open Access Journal
issn 2472-5749
2472-5730
language English
last_indexed 2024-03-08T06:31:05Z
publishDate 2014-12-01
publisher Online Learning Consortium
record_format Article
series Online Learning
spelling doaj.art-3228cc0c0b164e5592d89228ab082cb72024-02-03T11:47:44ZengOnline Learning ConsortiumOnline Learning2472-57492472-57302014-12-0119110.24059/olj.v19i1.485Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and StaffChris Andrew Cate0Glenn Albright1Student Veterans of AmericaBaruch College, City University of New YorkVeterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of Post-Traumatic Stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation’s growing number of student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (phttps://olj.onlinelearningconsortium.org/index.php/olj/article/view/485Student veteranscollege staff trainingmilitary cultural competencygame-based role-plays
spellingShingle Chris Andrew Cate
Glenn Albright
Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
Online Learning
Student veterans
college staff training
military cultural competency
game-based role-plays
title Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
title_full Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
title_fullStr Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
title_full_unstemmed Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
title_short Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
title_sort supporting student veterans utilizing game based role plays with virtual humans to build military cultural competency and helping behaviors in faculty and staff
topic Student veterans
college staff training
military cultural competency
game-based role-plays
url https://olj.onlinelearningconsortium.org/index.php/olj/article/view/485
work_keys_str_mv AT chrisandrewcate supportingstudentveteransutilizinggamebasedroleplayswithvirtualhumanstobuildmilitaryculturalcompetencyandhelpingbehaviorsinfacultyandstaff
AT glennalbright supportingstudentveteransutilizinggamebasedroleplayswithvirtualhumanstobuildmilitaryculturalcompetencyandhelpingbehaviorsinfacultyandstaff