Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Online Learning Consortium
2014-12-01
|
Series: | Online Learning |
Subjects: | |
Online Access: | https://olj.onlinelearningconsortium.org/index.php/olj/article/view/485 |
_version_ | 1797326850886729728 |
---|---|
author | Chris Andrew Cate Glenn Albright |
author_facet | Chris Andrew Cate Glenn Albright |
author_sort | Chris Andrew Cate |
collection | DOAJ |
description | Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of Post-Traumatic Stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation’s growing number of student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (p |
first_indexed | 2024-03-08T06:31:05Z |
format | Article |
id | doaj.art-3228cc0c0b164e5592d89228ab082cb7 |
institution | Directory Open Access Journal |
issn | 2472-5749 2472-5730 |
language | English |
last_indexed | 2024-03-08T06:31:05Z |
publishDate | 2014-12-01 |
publisher | Online Learning Consortium |
record_format | Article |
series | Online Learning |
spelling | doaj.art-3228cc0c0b164e5592d89228ab082cb72024-02-03T11:47:44ZengOnline Learning ConsortiumOnline Learning2472-57492472-57302014-12-0119110.24059/olj.v19i1.485Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and StaffChris Andrew Cate0Glenn Albright1Student Veterans of AmericaBaruch College, City University of New YorkVeterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of Post-Traumatic Stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation’s growing number of student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (phttps://olj.onlinelearningconsortium.org/index.php/olj/article/view/485Student veteranscollege staff trainingmilitary cultural competencygame-based role-plays |
spellingShingle | Chris Andrew Cate Glenn Albright Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff Online Learning Student veterans college staff training military cultural competency game-based role-plays |
title | Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff |
title_full | Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff |
title_fullStr | Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff |
title_full_unstemmed | Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff |
title_short | Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff |
title_sort | supporting student veterans utilizing game based role plays with virtual humans to build military cultural competency and helping behaviors in faculty and staff |
topic | Student veterans college staff training military cultural competency game-based role-plays |
url | https://olj.onlinelearningconsortium.org/index.php/olj/article/view/485 |
work_keys_str_mv | AT chrisandrewcate supportingstudentveteransutilizinggamebasedroleplayswithvirtualhumanstobuildmilitaryculturalcompetencyandhelpingbehaviorsinfacultyandstaff AT glennalbright supportingstudentveteransutilizinggamebasedroleplayswithvirtualhumanstobuildmilitaryculturalcompetencyandhelpingbehaviorsinfacultyandstaff |