A Survey of Health-Related Activities on Second Life

Background Increasingly, governments, health care agencies, companies, and private groups have chosen Second Life as part of their Web 2.0 communication strategies. Second Life offers unique design features for disseminating health information, training health professionals, and enabling patient edu...

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Main Authors: Beard, Leslie, Wilson, Kumanan, Morra, Dante, Keelan, Jennifer
Format: Article
Language:English
Published: JMIR Publications 2009-05-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2009/2/e17/
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author Beard, Leslie
Wilson, Kumanan
Morra, Dante
Keelan, Jennifer
author_facet Beard, Leslie
Wilson, Kumanan
Morra, Dante
Keelan, Jennifer
author_sort Beard, Leslie
collection DOAJ
description Background Increasingly, governments, health care agencies, companies, and private groups have chosen Second Life as part of their Web 2.0 communication strategies. Second Life offers unique design features for disseminating health information, training health professionals, and enabling patient education for both academic and commercial health behavior research. Objectives This study aimed to survey and categorize the range of health-related activities on Second Life; to examine the design attributes of the most innovative and popular sites; and to assess the potential utility of Second Life for the dissemination of health information and for health behavior change. Methods We used three separate search strategies to identify health-related sites on Second Life. The first used the application’s search engine, entering both generic and select illness-specific keywords, to seek out sites. The second identified sites through a comprehensive review of print, blog, and media sources discussing health activities on Second Life. We then visited each site and used a snowball method to identify other health sites until we reached saturation (no new health sites were identified). The content, user experience, and chief purpose of each site were tabulated as well as basic site information, including user traffic data and site size. Results We found a wide range of health-related activities on Second Life, and a diverse group of users, including organizations, groups, and individuals. For many users, Second Life activities are a part of their Web 2.0 communication strategy. The most common type of health-related site in our sample (n = 68) were those whose principle aim was patient education or to increase awareness about health issues. The second most common type of site were support sites, followed by training sites, and marketing sites. Finally, a few sites were purpose-built to conduct research in SL or to recruit participants for real-life research. Conclusions Studies show that behaviors from virtual worlds can translate to the real world. Our survey suggests that users are engaged in a range of health-related activities in Second Life which are potentially impacting real-life behaviors. Further research evaluating the impact of health-related activities on Second Life is warranted.
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spelling doaj.art-32353dd6a2814ff28133ca461d61234e2022-12-21T20:16:03ZengJMIR PublicationsJournal of Medical Internet Research1438-88712009-05-01112e1710.2196/jmir.1192A Survey of Health-Related Activities on Second LifeBeard, LeslieWilson, KumananMorra, DanteKeelan, JenniferBackground Increasingly, governments, health care agencies, companies, and private groups have chosen Second Life as part of their Web 2.0 communication strategies. Second Life offers unique design features for disseminating health information, training health professionals, and enabling patient education for both academic and commercial health behavior research. Objectives This study aimed to survey and categorize the range of health-related activities on Second Life; to examine the design attributes of the most innovative and popular sites; and to assess the potential utility of Second Life for the dissemination of health information and for health behavior change. Methods We used three separate search strategies to identify health-related sites on Second Life. The first used the application’s search engine, entering both generic and select illness-specific keywords, to seek out sites. The second identified sites through a comprehensive review of print, blog, and media sources discussing health activities on Second Life. We then visited each site and used a snowball method to identify other health sites until we reached saturation (no new health sites were identified). The content, user experience, and chief purpose of each site were tabulated as well as basic site information, including user traffic data and site size. Results We found a wide range of health-related activities on Second Life, and a diverse group of users, including organizations, groups, and individuals. For many users, Second Life activities are a part of their Web 2.0 communication strategy. The most common type of health-related site in our sample (n = 68) were those whose principle aim was patient education or to increase awareness about health issues. The second most common type of site were support sites, followed by training sites, and marketing sites. Finally, a few sites were purpose-built to conduct research in SL or to recruit participants for real-life research. Conclusions Studies show that behaviors from virtual worlds can translate to the real world. Our survey suggests that users are engaged in a range of health-related activities in Second Life which are potentially impacting real-life behaviors. Further research evaluating the impact of health-related activities on Second Life is warranted.http://www.jmir.org/2009/2/e17/
spellingShingle Beard, Leslie
Wilson, Kumanan
Morra, Dante
Keelan, Jennifer
A Survey of Health-Related Activities on Second Life
Journal of Medical Internet Research
title A Survey of Health-Related Activities on Second Life
title_full A Survey of Health-Related Activities on Second Life
title_fullStr A Survey of Health-Related Activities on Second Life
title_full_unstemmed A Survey of Health-Related Activities on Second Life
title_short A Survey of Health-Related Activities on Second Life
title_sort survey of health related activities on second life
url http://www.jmir.org/2009/2/e17/
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