The light, the dark, and everything else: making sense of young people's digital gaming

Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 y...

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Main Authors: Mikko Meriläinen, Maria Ruotsalainen
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1164992/full
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author Mikko Meriläinen
Maria Ruotsalainen
author_facet Mikko Meriläinen
Maria Ruotsalainen
author_sort Mikko Meriläinen
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description Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 years. Utilizing the digital gaming relationship (DGR) theory, we explore how different aspects of gaming actualize in their lives, and how different features of gaming culture participation come together to form their experience. We contend that framing gaming as a balancing act between beneficial and detrimental obscures much of the complexity of young people's gaming, reinforces a partially false dichotomy, and overlooks young people's agency. Based on our results, we suggest alternative approaches that help reduce and avoid these problems.
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spelling doaj.art-3261463a44ca458d84069252803bf9262023-06-14T13:42:16ZengFrontiers Media S.A.Frontiers in Psychology1664-10782023-06-011410.3389/fpsyg.2023.11649921164992The light, the dark, and everything else: making sense of young people's digital gamingMikko Meriläinen0Maria Ruotsalainen1Game Research Lab, Tampere University, Tampere, FinlandDepartment of Music, Art and Culture Studies, University of Jyväskylä, Jyväskylä, FinlandWhether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 years. Utilizing the digital gaming relationship (DGR) theory, we explore how different aspects of gaming actualize in their lives, and how different features of gaming culture participation come together to form their experience. We contend that framing gaming as a balancing act between beneficial and detrimental obscures much of the complexity of young people's gaming, reinforces a partially false dichotomy, and overlooks young people's agency. Based on our results, we suggest alternative approaches that help reduce and avoid these problems.https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1164992/fulldigital gaming relationshipyoung peopledigital gamingsocial worldseveryday lifetransmedia
spellingShingle Mikko Meriläinen
Maria Ruotsalainen
The light, the dark, and everything else: making sense of young people's digital gaming
Frontiers in Psychology
digital gaming relationship
young people
digital gaming
social worlds
everyday life
transmedia
title The light, the dark, and everything else: making sense of young people's digital gaming
title_full The light, the dark, and everything else: making sense of young people's digital gaming
title_fullStr The light, the dark, and everything else: making sense of young people's digital gaming
title_full_unstemmed The light, the dark, and everything else: making sense of young people's digital gaming
title_short The light, the dark, and everything else: making sense of young people's digital gaming
title_sort light the dark and everything else making sense of young people s digital gaming
topic digital gaming relationship
young people
digital gaming
social worlds
everyday life
transmedia
url https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1164992/full
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AT mariaruotsalainen lightthedarkandeverythingelsemakingsenseofyoungpeoplesdigitalgaming