VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning
Using virtual environments (VEs) is a safer and cost-effective alternative to training people in different contexts. Immersive Virtual Reality (VR), combined with game aspects, have the potential to improve the user experience in the VE by increasing realism, engagement, and motivation. In educatio...
Main Authors: | Vinícius Souza, Anderson Maciel, Luciana Nedel, Regis Kopper, Klaus Loges, Eliane Schlemmer |
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Format: | Article |
Language: | English |
Published: |
Brazilian Computer Society
2021-11-01
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Series: | Journal on Interactive Systems |
Subjects: | |
Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2090 |
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