Playing, Gaming, Working and Labouring: Framing the Con-cepts and Relations
The aim of this article is to define the concepts of playing, working, gaming, and labouring, through a literature study, and to construct a typology. This typology will be used to create a field model that is structured by the horizontal parameters of qualitative-quantitative (characteristics) and...
Main Author: | Arwid Lund |
---|---|
Format: | Article |
Language: | English |
Published: |
Paderborn University: Media Systems and Media Organisation Research Group
2014-09-01
|
Series: | tripleC: Communication, Capitalism & Critique |
Subjects: | |
Online Access: | https://www.triple-c.at/index.php/tripleC/article/view/536 |
Similar Items
-
Invisible Play and Invisible Game: Video Game Testers or The Unsung Heroes of Knowledge Working
by: Marco Briziarelli
Published: (2016-04-01) -
Will Work For Free: The Biopolitics of Unwaged Digital Labour
by: Brian Brown
Published: (2014-09-01) -
Reviving Working Class Politics: Canadian Labour and the Struggle for Public Services
by: Carlo Fanelli
Published: (2014-09-01) -
History of Japanese Role-Playing Games
by: Takeaki WADA
Published: (2017-04-01) -
Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
by: Julia Kneer, et al.
Published: (2015-04-01)