Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages

The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.

Bibliographic Details
Main Authors: Gassmann Jürg, Gassmann Samuel
Format: Article
Language:English
Published: Bern Open Publishing 2019-07-01
Series:Acta Periodica Duellatorum
Subjects:
Online Access:http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INT
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author Gassmann Jürg
Gassmann Samuel
author_facet Gassmann Jürg
Gassmann Samuel
author_sort Gassmann Jürg
collection DOAJ
description The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.
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spelling doaj.art-33bb5422530142b484d6007cede876a92022-12-21T21:34:46ZengBern Open PublishingActa Periodica Duellatorum2064-04042019-07-017117320210.2478/apd-2019-0004apd-2019-0004Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle AgesGassmann Jürg0Gassmann Samuel1Artes Certaminis and Goat’s Head Historical FencingTrinity College DublinThe non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INTmos geometricusduelfencingHEMAJominiClausewitzwar gametabletop gaming
spellingShingle Gassmann Jürg
Gassmann Samuel
Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
Acta Periodica Duellatorum
mos geometricus
duel
fencing
HEMA
Jomini
Clausewitz
war game
tabletop gaming
title Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
title_full Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
title_fullStr Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
title_full_unstemmed Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
title_short Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
title_sort mos geometricus v reality quantity quality time and information in combat simulations since the middle ages
topic mos geometricus
duel
fencing
HEMA
Jomini
Clausewitz
war game
tabletop gaming
url http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INT
work_keys_str_mv AT gassmannjurg mosgeometricusvrealityquantityqualitytimeandinformationincombatsimulationssincethemiddleages
AT gassmannsamuel mosgeometricusvrealityquantityqualitytimeandinformationincombatsimulationssincethemiddleages