Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages
The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.
Main Authors: | , |
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Format: | Article |
Language: | English |
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Bern Open Publishing
2019-07-01
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Series: | Acta Periodica Duellatorum |
Subjects: | |
Online Access: | http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INT |
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author | Gassmann Jürg Gassmann Samuel |
author_facet | Gassmann Jürg Gassmann Samuel |
author_sort | Gassmann Jürg |
collection | DOAJ |
description | The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death. |
first_indexed | 2024-12-17T19:49:02Z |
format | Article |
id | doaj.art-33bb5422530142b484d6007cede876a9 |
institution | Directory Open Access Journal |
issn | 2064-0404 |
language | English |
last_indexed | 2024-12-17T19:49:02Z |
publishDate | 2019-07-01 |
publisher | Bern Open Publishing |
record_format | Article |
series | Acta Periodica Duellatorum |
spelling | doaj.art-33bb5422530142b484d6007cede876a92022-12-21T21:34:46ZengBern Open PublishingActa Periodica Duellatorum2064-04042019-07-017117320210.2478/apd-2019-0004apd-2019-0004Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle AgesGassmann Jürg0Gassmann Samuel1Artes Certaminis and Goat’s Head Historical FencingTrinity College DublinThe non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INTmos geometricusduelfencingHEMAJominiClausewitzwar gametabletop gaming |
spellingShingle | Gassmann Jürg Gassmann Samuel Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages Acta Periodica Duellatorum mos geometricus duel fencing HEMA Jomini Clausewitz war game tabletop gaming |
title | Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages |
title_full | Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages |
title_fullStr | Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages |
title_full_unstemmed | Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages |
title_short | Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages |
title_sort | mos geometricus v reality quantity quality time and information in combat simulations since the middle ages |
topic | mos geometricus duel fencing HEMA Jomini Clausewitz war game tabletop gaming |
url | http://www.degruyter.com/view/j/apd.2019.7.issue-1/apd-2019-0004/apd-2019-0004.xml?format=INT |
work_keys_str_mv | AT gassmannjurg mosgeometricusvrealityquantityqualitytimeandinformationincombatsimulationssincethemiddleages AT gassmannsamuel mosgeometricusvrealityquantityqualitytimeandinformationincombatsimulationssincethemiddleages |