The art of staying tuned in real-time. Remediation in 24.

This article examines and discusses current media strategies in 24 Hours. Elements from interface design, computer games, canonized TV-series, reality-TV, on-line multiplayer games, fandom on the web, etc. are all part of the implicit as well as explicit familiarity and subject matter of 24. Thus, 2...

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Bibliographic Details
Main Author: Bo Kampmann Walther
Format: Article
Language:Portuguese
Published: Universidade Federal da Bahia 2003-01-01
Series:Contemporanea : Revista de Comunicação e Cultura
Subjects:
Online Access:http://www.portalseer.ufba.br/index.php/contemporaneaposcom/article/view/3436/2503
Description
Summary:This article examines and discusses current media strategies in 24 Hours. Elements from interface design, computer games, canonized TV-series, reality-TV, on-line multiplayer games, fandom on the web, etc. are all part of the implicit as well as explicit familiarity and subject matter of 24. Thus, 24 becomes a unique case in point of present day remediation and transmediation. While the former plots the actualisation of historic media into contemporary hybrid genres and expressions, the latter paws the way for media forms that continuously and rapidly communicate with each other. Hereby, the study of 24 calls for new and flexible analytical tools and readings of cultural consumption. In addition, the article investigates how such apparently abstract concepts like contingency, conspiracy, and temporality are dramatized in Fox Network's 24.
ISSN:1806-0269
1809-9386