Interactive Simulations of Biohybrid Systems

In this article, we present approaches to interactive simulations of biohybrid systems. These simulations are comprised of two major computational components: (1) agent-based developmental models that retrace organismal growth and unfolding of technical scaffoldings and (2) interfaces to explore the...

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Main Authors: Sebastian Albrecht von Mammen, Daniel Wagner, Andreas Knote, Umut Taskin
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-10-01
Series:Frontiers in Robotics and AI
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/frobt.2017.00050/full
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author Sebastian Albrecht von Mammen
Daniel Wagner
Andreas Knote
Umut Taskin
author_facet Sebastian Albrecht von Mammen
Daniel Wagner
Andreas Knote
Umut Taskin
author_sort Sebastian Albrecht von Mammen
collection DOAJ
description In this article, we present approaches to interactive simulations of biohybrid systems. These simulations are comprised of two major computational components: (1) agent-based developmental models that retrace organismal growth and unfolding of technical scaffoldings and (2) interfaces to explore these models interactively. Simulations of biohybrid systems allow us to fast forward and experience their evolution over time based on our design decisions involving the choice, configuration and initial states of the deployed biological and robotic actors as well as their interplay with the environment. We briefly introduce the concept of swarm grammars, an agent-based extension of L-systems for retracing growth processes and structural artifacts. Next, we review an early augmented reality prototype for designing and projecting biohybrid system simulations into real space. In addition to models that retrace plant behaviors, we specify swarm grammar agents to braid structures in a self-organizing manner. Based on this model, both robotic and plant-driven braiding processes can be experienced and explored in virtual worlds. We present an according user interface for use in virtual reality. As we present interactive models concerning rather diverse description levels, we only ensured their principal capacity for interaction but did not consider efficiency analyzes beyond prototypic operation. We conclude this article with an outlook on future works on melding reality and virtuality to drive the design and deployment of biohybrid systems.
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spelling doaj.art-34dc607f30c34a9d90505a8df6c851d72022-12-21T22:51:47ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442017-10-01410.3389/frobt.2017.00050280627Interactive Simulations of Biohybrid SystemsSebastian Albrecht von Mammen0Daniel Wagner1Andreas Knote2Umut Taskin3Human-Computer Interaction, University of Würzburg, Würzburg, GermanyOrganic Computing, University of Augsburg, Augsburg, GermanyHuman-Computer Interaction, University of Würzburg, Würzburg, GermanyOrganic Computing, University of Augsburg, Augsburg, GermanyIn this article, we present approaches to interactive simulations of biohybrid systems. These simulations are comprised of two major computational components: (1) agent-based developmental models that retrace organismal growth and unfolding of technical scaffoldings and (2) interfaces to explore these models interactively. Simulations of biohybrid systems allow us to fast forward and experience their evolution over time based on our design decisions involving the choice, configuration and initial states of the deployed biological and robotic actors as well as their interplay with the environment. We briefly introduce the concept of swarm grammars, an agent-based extension of L-systems for retracing growth processes and structural artifacts. Next, we review an early augmented reality prototype for designing and projecting biohybrid system simulations into real space. In addition to models that retrace plant behaviors, we specify swarm grammar agents to braid structures in a self-organizing manner. Based on this model, both robotic and plant-driven braiding processes can be experienced and explored in virtual worlds. We present an according user interface for use in virtual reality. As we present interactive models concerning rather diverse description levels, we only ensured their principal capacity for interaction but did not consider efficiency analyzes beyond prototypic operation. We conclude this article with an outlook on future works on melding reality and virtuality to drive the design and deployment of biohybrid systems.http://journal.frontiersin.org/article/10.3389/frobt.2017.00050/fullbiohybrid systemsaugmented realityvirtual realityuser interfacesbiological developmentgenerative systems
spellingShingle Sebastian Albrecht von Mammen
Daniel Wagner
Andreas Knote
Umut Taskin
Interactive Simulations of Biohybrid Systems
Frontiers in Robotics and AI
biohybrid systems
augmented reality
virtual reality
user interfaces
biological development
generative systems
title Interactive Simulations of Biohybrid Systems
title_full Interactive Simulations of Biohybrid Systems
title_fullStr Interactive Simulations of Biohybrid Systems
title_full_unstemmed Interactive Simulations of Biohybrid Systems
title_short Interactive Simulations of Biohybrid Systems
title_sort interactive simulations of biohybrid systems
topic biohybrid systems
augmented reality
virtual reality
user interfaces
biological development
generative systems
url http://journal.frontiersin.org/article/10.3389/frobt.2017.00050/full
work_keys_str_mv AT sebastianalbrechtvonmammen interactivesimulationsofbiohybridsystems
AT danielwagner interactivesimulationsofbiohybridsystems
AT andreasknote interactivesimulationsofbiohybridsystems
AT umuttaskin interactivesimulationsofbiohybridsystems