Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enj...

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Main Authors: Ishak, Shahrul Affendi, Din, Rosseni, Hasran, Umi Azmah
Format: Article
Language:English
Published: JMIR Publications 2021-02-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2021/2/e20537/
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author Ishak, Shahrul Affendi
Din, Rosseni
Hasran, Umi Azmah
author_facet Ishak, Shahrul Affendi
Din, Rosseni
Hasran, Umi Azmah
author_sort Ishak, Shahrul Affendi
collection DOAJ
description In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a framework for STEM digital game-based learning encompassing input-process-output stages. Several studies from the early 2000s onward were reviewed to discuss and present a new perspective on a framework for the design and development of digital games, particularly for STEM. This proposed framework consists of digital game development as input, experience as a process, and constructs as output. This simple and precise framework will generate a universal product for various types of learners. It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes.
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spelling doaj.art-351feb7c59b34d568188c04b989547f22022-12-21T17:43:27ZengJMIR PublicationsJournal of Medical Internet Research1438-88712021-02-01232e2053710.2196/20537Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental ResearchIshak, Shahrul AffendiDin, RosseniHasran, Umi AzmahIn the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a framework for STEM digital game-based learning encompassing input-process-output stages. Several studies from the early 2000s onward were reviewed to discuss and present a new perspective on a framework for the design and development of digital games, particularly for STEM. This proposed framework consists of digital game development as input, experience as a process, and constructs as output. This simple and precise framework will generate a universal product for various types of learners. It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes.http://www.jmir.org/2021/2/e20537/
spellingShingle Ishak, Shahrul Affendi
Din, Rosseni
Hasran, Umi Azmah
Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
Journal of Medical Internet Research
title Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
title_full Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
title_fullStr Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
title_full_unstemmed Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
title_short Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
title_sort defining digital game based learning for science technology engineering and mathematics a new perspective on design and developmental research
url http://www.jmir.org/2021/2/e20537/
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AT hasranumiazmah definingdigitalgamebasedlearningforsciencetechnologyengineeringandmathematicsanewperspectiveondesignanddevelopmentalresearch