Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enj...
Main Authors: | Ishak, Shahrul Affendi, Din, Rosseni, Hasran, Umi Azmah |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2021-02-01
|
Series: | Journal of Medical Internet Research |
Online Access: | http://www.jmir.org/2021/2/e20537/ |
Similar Items
-
Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
by: Shahrul Affendi Ishak, et al.
Published: (2023-01-01) -
Recent perspectives and crucial challenges on unitized regenerative fuel cell (URFC)
by: Ahmad Mohamad Pauzi,, et al.
Published: (2018) -
An integrated instrument for measuring science, technology, engineering, and mathematics: digital educational game acceptance and player experience.
by: R. Azami, Husna Hafiza, et al.
Published: (2023) -
Mathematical wondrous in the Quran through Surah Al-Alaq
by: Ishak, Nur Dalila, et al.
Published: (2020) -
Mathematical wondrous in the al-Quran through surah al-Alaq
by: Ishak, Nur Dalila, et al.
Published: (2017)