FORMATION OF COMMUNICATIVE COMPETENCE IN LITERATURE CLASSES IN THE AUDIENCE OF FOREIGN STUDENTS

Modern education is inextricably linked with the intensification of the educational process; classical methods are actively complemented by innovative methods of working with students. Partnerships between Russian and foreign universities are rapidly developing, and the number of foreign students is...

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Bibliographic Details
Main Authors: Evgeniya P. Ulyanova, Maxim N. Ulyanov
Format: Article
Language:English
Published: Sourthern Federal University 2022-03-01
Series:Izvestiâ Ûžnogo Federalʹnogo Universiteta: Filologičeskie Nauki
Subjects:
Online Access:https://philol-journal.sfedu.ru/index.php/sfuphilol/article/view/1716
Description
Summary:Modern education is inextricably linked with the intensification of the educational process; classical methods are actively complemented by innovative methods of working with students. Partnerships between Russian and foreign universities are rapidly developing, and the number of foreign students is increasing. The organization of the productive structure of the educational process and the creation of a favorable psychological climate for students coming to Russia, as well as the formation of communicative competence, become the priority tasks of training. This article presents the experience of teaching Russian literature to foreign students under bachelor’s and preparatory faculty programs, with special attention paid to the formation of linguistic, sociolinguistic, socio-cultural, pragmatic and other competencies. The authors had a aims not only to show the specifics of conducting literature classes in a foreign language audience, but also to systematize and describe different types of game tasks that can be used in groups of different levels of Russian language proficiency. The work presents three blocks of game tasks: language, speech and role-playing games, many of them are so organic to the educational process and correspond to the curriculum that they can be used immediately in the classroom without additional training for both the teacher and the student. These games have been tested for five years and have established themselves as an effective tool for updating and consolidating information, developing attention, building logical connections, improving the skill of working in groups and improving the general atmosphere in the lesson. In conclusion, it is emphasized that the use of gaming technologies in teaching contributes to motivating students to acquire knowledge, successfully master the basic material on literature, develop creative abilities and professional skills.
ISSN:1995-0640
2312-1343