Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison

Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficien...

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Main Authors: Hyeon Gyu Jeon, Eui Jun Jeong, Sung Je Lee, Jeong Ae Kim
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-01-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2021.756328/full
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author Hyeon Gyu Jeon
Eui Jun Jeong
Sung Je Lee
Jeong Ae Kim
author_facet Hyeon Gyu Jeon
Eui Jun Jeong
Sung Je Lee
Jeong Ae Kim
author_sort Hyeon Gyu Jeon
collection DOAJ
description Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficiently examined. This study explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects (i.e., anxiety, loneliness, and academic stress) on the degree of pathological gaming through the mediation variables (i.e., aggression and self-control) based on the stimulus-organism-response (S-O-R) framework. Latent class analysis (LCA) was used to uncover potential risk groups, and through partial least squares-structural equation modeling (PLS-SEM) analysis, the mediation pathways to pathological gaming were compared between the risk group and the non-risk group. The results highlighted the key role of academic stress on the degree of pathological gaming. In the entire group, academic stress primarily increased pathological gaming through self-control. The mediation path of self-control was the most influential result in the risk group. Aggression was the key mediator between loneliness and pathological gaming in the non-risk group. The theoretical and practical implications of the results were discussed.
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spelling doaj.art-35db37725d014bb9a040ff79d87a5a6e2022-12-21T19:48:42ZengFrontiers Media S.A.Frontiers in Psychology1664-10782022-01-011210.3389/fpsyg.2021.756328756328Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group ComparisonHyeon Gyu Jeon0Eui Jun Jeong1Sung Je Lee2Jeong Ae Kim3Department of Digital Culture and Contents, Konkuk University, Seoul, South KoreaDepartment of Digital Culture and Contents, Konkuk University, Seoul, South KoreaDepartment of Digital Culture and Contents, Konkuk University, Seoul, South KoreaDepartment of Humanities Counseling and Therapy, Konkuk University, Seoul, South KoreaPathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficiently examined. This study explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects (i.e., anxiety, loneliness, and academic stress) on the degree of pathological gaming through the mediation variables (i.e., aggression and self-control) based on the stimulus-organism-response (S-O-R) framework. Latent class analysis (LCA) was used to uncover potential risk groups, and through partial least squares-structural equation modeling (PLS-SEM) analysis, the mediation pathways to pathological gaming were compared between the risk group and the non-risk group. The results highlighted the key role of academic stress on the degree of pathological gaming. In the entire group, academic stress primarily increased pathological gaming through self-control. The mediation path of self-control was the most influential result in the risk group. Aggression was the key mediator between loneliness and pathological gaming in the non-risk group. The theoretical and practical implications of the results were discussed.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.756328/fullpathological gamingacademic stressself-controllongitudinal studyaggressionLCA
spellingShingle Hyeon Gyu Jeon
Eui Jun Jeong
Sung Je Lee
Jeong Ae Kim
Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
Frontiers in Psychology
pathological gaming
academic stress
self-control
longitudinal study
aggression
LCA
title Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
title_full Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
title_fullStr Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
title_full_unstemmed Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
title_short Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison
title_sort exploring the mechanism of pathological gaming in adolescents focused on the mediation paths and latent group comparison
topic pathological gaming
academic stress
self-control
longitudinal study
aggression
LCA
url https://www.frontiersin.org/articles/10.3389/fpsyg.2021.756328/full
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