Virtual Reality in the Teaching of FLE in a Brazilian Public School

Considering the emergence of digital information and communication technologies in the contemporary educational context, this work aims to explore the possibilities offered by Virtual Reality (VR) headsets in the school environment, and also to verify how they can contribute to foreign language teac...

Full description

Bibliographic Details
Main Authors: Felipe Augusto Nobrega, Cibele Cecílio de Faria Rozenfeld
Format: Article
Language:English
Published: MDPI AG 2019-06-01
Series:Languages
Subjects:
Online Access:https://www.mdpi.com/2226-471X/4/2/36
_version_ 1798002758243057664
author Felipe Augusto Nobrega
Cibele Cecílio de Faria Rozenfeld
author_facet Felipe Augusto Nobrega
Cibele Cecílio de Faria Rozenfeld
author_sort Felipe Augusto Nobrega
collection DOAJ
description Considering the emergence of digital information and communication technologies in the contemporary educational context, this work aims to explore the possibilities offered by Virtual Reality (VR) headsets in the school environment, and also to verify how they can contribute to foreign language teaching and learning. The motivation of this work is a result of a pedagogical practice experience carried out by the researcher during French classes in a Brazilian foreign language teaching project in public schools. This pedagogical practice later became the subject of their master’s research, which is currently being conducted in the same educational context in two French language classes. The main objective consists of verifying to what extent VR can contribute to foreign language teaching/learning, focusing on the four linguistic competences and motivation. The methodology of this work has a qualitative nature with some quantitative results, and is characterized as Action Research, as the researcher participated in the activities. These activities consisted of using Google Cardboard, a VR headset, to present interactive 360° videos and tours of real places. The preliminary results show that activities with VR can promote a high level of motivation and engagement, also contributing to the development of the four linguistic competences.
first_indexed 2024-04-11T11:57:13Z
format Article
id doaj.art-36a77abc94a84664a7f6a03eda98a372
institution Directory Open Access Journal
issn 2226-471X
language English
last_indexed 2024-04-11T11:57:13Z
publishDate 2019-06-01
publisher MDPI AG
record_format Article
series Languages
spelling doaj.art-36a77abc94a84664a7f6a03eda98a3722022-12-22T04:25:05ZengMDPI AGLanguages2226-471X2019-06-01423610.3390/languages4020036languages4020036Virtual Reality in the Teaching of FLE in a Brazilian Public SchoolFelipe Augusto Nobrega0Cibele Cecílio de Faria Rozenfeld1Department of Modern Languages, Universidade Estadual Paulista “Júlio de Mesquita Filho”, Araraquara, SP-14800-901, BrazilDepartment of Modern Languages, Universidade Estadual Paulista “Júlio de Mesquita Filho”, Araraquara, SP-14800-901, BrazilConsidering the emergence of digital information and communication technologies in the contemporary educational context, this work aims to explore the possibilities offered by Virtual Reality (VR) headsets in the school environment, and also to verify how they can contribute to foreign language teaching and learning. The motivation of this work is a result of a pedagogical practice experience carried out by the researcher during French classes in a Brazilian foreign language teaching project in public schools. This pedagogical practice later became the subject of their master’s research, which is currently being conducted in the same educational context in two French language classes. The main objective consists of verifying to what extent VR can contribute to foreign language teaching/learning, focusing on the four linguistic competences and motivation. The methodology of this work has a qualitative nature with some quantitative results, and is characterized as Action Research, as the researcher participated in the activities. These activities consisted of using Google Cardboard, a VR headset, to present interactive 360° videos and tours of real places. The preliminary results show that activities with VR can promote a high level of motivation and engagement, also contributing to the development of the four linguistic competences.https://www.mdpi.com/2226-471X/4/2/36Virtual Realitylanguage learningFrançais Langue ÉtrangèreGoogle Cardboard
spellingShingle Felipe Augusto Nobrega
Cibele Cecílio de Faria Rozenfeld
Virtual Reality in the Teaching of FLE in a Brazilian Public School
Languages
Virtual Reality
language learning
Français Langue Étrangère
Google Cardboard
title Virtual Reality in the Teaching of FLE in a Brazilian Public School
title_full Virtual Reality in the Teaching of FLE in a Brazilian Public School
title_fullStr Virtual Reality in the Teaching of FLE in a Brazilian Public School
title_full_unstemmed Virtual Reality in the Teaching of FLE in a Brazilian Public School
title_short Virtual Reality in the Teaching of FLE in a Brazilian Public School
title_sort virtual reality in the teaching of fle in a brazilian public school
topic Virtual Reality
language learning
Français Langue Étrangère
Google Cardboard
url https://www.mdpi.com/2226-471X/4/2/36
work_keys_str_mv AT felipeaugustonobrega virtualrealityintheteachingoffleinabrazilianpublicschool
AT cibelececiliodefariarozenfeld virtualrealityintheteachingoffleinabrazilianpublicschool