Examining the Influence of Gamification on the Enjoyment, Engagement, and Motivation of Secondary School Students: A Case Study of Vevox
This paper attempts to investigate the impact of a game-based learning using an application “VEVOX” on learners’ enjoyment, engagement, and motivation. Using a quantitative method, a total of 80 participants from Secondary School completed a questionnaire on the impact of gamification approach on le...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Eyüp Yurt
2023-12-01
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Series: | International Journal of Current Educational Studies |
Subjects: | |
Online Access: | https://ijces.net/index.php/ijces/article/view/77 |