Why humans might help strangers

Humans regularly help strangers, even when interactions are apparently unobserved and unlikely to be repeated. Such situations have been simulated in the laboratory using anonymous one-shot games (e.g. prisoner's dilemma) where the payoff matrices used make helping biologically altruistic. As...

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Main Authors: Nichola Jayne Raihani, Redouan eBshary
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-02-01
Series:Frontiers in Behavioral Neuroscience
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fnbeh.2015.00039/full
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author Nichola Jayne Raihani
Redouan eBshary
author_facet Nichola Jayne Raihani
Redouan eBshary
author_sort Nichola Jayne Raihani
collection DOAJ
description Humans regularly help strangers, even when interactions are apparently unobserved and unlikely to be repeated. Such situations have been simulated in the laboratory using anonymous one-shot games (e.g. prisoner's dilemma) where the payoff matrices used make helping biologically altruistic. As in real-life, participants often cooperate in the lab in these one-shot games with non-relatives, despite that fact that helping is under negative selection under these circumstances. Two broad explanations for such behavior prevail. The 'big mistake' or 'mismatch' theorists argue that behavior is constrained by psychological mechanisms that evolved predominantly in the context of repeated interactions with known individuals. In contrast, the cultural group selection theorists posit that humans have been selected to cooperate in anonymous one-shot interactions due to strong between-group competition, which creates interdependence among in-group members. We present these two hypotheses before discussing alternative routes by which humans could increase their direct fitness by cooperating with strangers under natural conditions. In doing so, we explain why the standard lab games do not capture real-life in various important aspects. First, asymmetries in the cost of perceptual errors regarding the context of the interaction (one-shot versus repeated; anonymous versus public) might have selected for strategies that minimize the chance of making costly behavioral errors. Second, helping strangers might be a successful strategy for identifying other cooperative individuals in the population, where partner choice can turn strangers into interaction partners. Third, in many real-world situations individuals are able to parcel investments such that a one-shot interaction is turned into a repeated game of many decisions. Finally, in contrast to the assumptions of the prisoner's dilemma model, it is possible that benefits of cooperation follow a non-linear function of investment. Non-li
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spelling doaj.art-373bf61a5d78404da0ca6a023141d4702022-12-22T02:45:29ZengFrontiers Media S.A.Frontiers in Behavioral Neuroscience1662-51532015-02-01910.3389/fnbeh.2015.00039129103Why humans might help strangersNichola Jayne Raihani0Redouan eBshary1University College LondonUniversite de NeuchatelHumans regularly help strangers, even when interactions are apparently unobserved and unlikely to be repeated. Such situations have been simulated in the laboratory using anonymous one-shot games (e.g. prisoner's dilemma) where the payoff matrices used make helping biologically altruistic. As in real-life, participants often cooperate in the lab in these one-shot games with non-relatives, despite that fact that helping is under negative selection under these circumstances. Two broad explanations for such behavior prevail. The 'big mistake' or 'mismatch' theorists argue that behavior is constrained by psychological mechanisms that evolved predominantly in the context of repeated interactions with known individuals. In contrast, the cultural group selection theorists posit that humans have been selected to cooperate in anonymous one-shot interactions due to strong between-group competition, which creates interdependence among in-group members. We present these two hypotheses before discussing alternative routes by which humans could increase their direct fitness by cooperating with strangers under natural conditions. In doing so, we explain why the standard lab games do not capture real-life in various important aspects. First, asymmetries in the cost of perceptual errors regarding the context of the interaction (one-shot versus repeated; anonymous versus public) might have selected for strategies that minimize the chance of making costly behavioral errors. Second, helping strangers might be a successful strategy for identifying other cooperative individuals in the population, where partner choice can turn strangers into interaction partners. Third, in many real-world situations individuals are able to parcel investments such that a one-shot interaction is turned into a repeated game of many decisions. Finally, in contrast to the assumptions of the prisoner's dilemma model, it is possible that benefits of cooperation follow a non-linear function of investment. Non-lihttp://journal.frontiersin.org/Journal/10.3389/fnbeh.2015.00039/fullprisoner's dilemmastrong reciprocityHuman cooperationCultural group selectionOne-shot gameserror-management
spellingShingle Nichola Jayne Raihani
Redouan eBshary
Why humans might help strangers
Frontiers in Behavioral Neuroscience
prisoner's dilemma
strong reciprocity
Human cooperation
Cultural group selection
One-shot games
error-management
title Why humans might help strangers
title_full Why humans might help strangers
title_fullStr Why humans might help strangers
title_full_unstemmed Why humans might help strangers
title_short Why humans might help strangers
title_sort why humans might help strangers
topic prisoner's dilemma
strong reciprocity
Human cooperation
Cultural group selection
One-shot games
error-management
url http://journal.frontiersin.org/Journal/10.3389/fnbeh.2015.00039/full
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