Reviews
The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-d...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Association for Learning Technology
2001-12-01
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Series: | Research in Learning Technology |
Online Access: | http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031 |
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author | Philip Barker Andrea Frank Chris Jones Elaine Pearson Gillian Jordan John Traxler Linda Clark |
author_facet | Philip Barker Andrea Frank Chris Jones Elaine Pearson Gillian Jordan John Traxler Linda Clark |
author_sort | Philip Barker |
collection | DOAJ |
description | The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK. |
first_indexed | 2024-12-12T05:26:31Z |
format | Article |
id | doaj.art-379ec160ce634342a4ccab4a7a1f766c |
institution | Directory Open Access Journal |
issn | 2156-7069 2156-7077 |
language | English |
last_indexed | 2024-12-12T05:26:31Z |
publishDate | 2001-12-01 |
publisher | Association for Learning Technology |
record_format | Article |
series | Research in Learning Technology |
spelling | doaj.art-379ec160ce634342a4ccab4a7a1f766c2022-12-22T00:36:26ZengAssociation for Learning TechnologyResearch in Learning Technology2156-70692156-70772001-12-019210.3402/rlt.v9i2.12031ReviewsPhilip BarkerAndrea FrankChris JonesElaine PearsonGillian JordanJohn TraxlerLinda ClarkThe theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK.http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031 |
spellingShingle | Philip Barker Andrea Frank Chris Jones Elaine Pearson Gillian Jordan John Traxler Linda Clark Reviews Research in Learning Technology |
title | Reviews |
title_full | Reviews |
title_fullStr | Reviews |
title_full_unstemmed | Reviews |
title_short | Reviews |
title_sort | reviews |
url | http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031 |
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