Reviews

The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-d...

Full description

Bibliographic Details
Main Authors: Philip Barker, Andrea Frank, Chris Jones, Elaine Pearson, Gillian Jordan, John Traxler, Linda Clark
Format: Article
Language:English
Published: Association for Learning Technology 2001-12-01
Series:Research in Learning Technology
Online Access:http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031
_version_ 1828553893555994624
author Philip Barker
Andrea Frank
Chris Jones
Elaine Pearson
Gillian Jordan
John Traxler
Linda Clark
author_facet Philip Barker
Andrea Frank
Chris Jones
Elaine Pearson
Gillian Jordan
John Traxler
Linda Clark
author_sort Philip Barker
collection DOAJ
description The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK.
first_indexed 2024-12-12T05:26:31Z
format Article
id doaj.art-379ec160ce634342a4ccab4a7a1f766c
institution Directory Open Access Journal
issn 2156-7069
2156-7077
language English
last_indexed 2024-12-12T05:26:31Z
publishDate 2001-12-01
publisher Association for Learning Technology
record_format Article
series Research in Learning Technology
spelling doaj.art-379ec160ce634342a4ccab4a7a1f766c2022-12-22T00:36:26ZengAssociation for Learning TechnologyResearch in Learning Technology2156-70692156-70772001-12-019210.3402/rlt.v9i2.12031ReviewsPhilip BarkerAndrea FrankChris JonesElaine PearsonGillian JordanJohn TraxlerLinda ClarkThe theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK.http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031
spellingShingle Philip Barker
Andrea Frank
Chris Jones
Elaine Pearson
Gillian Jordan
John Traxler
Linda Clark
Reviews
Research in Learning Technology
title Reviews
title_full Reviews
title_fullStr Reviews
title_full_unstemmed Reviews
title_short Reviews
title_sort reviews
url http://www.researchinlearningtechnology.net/index.php/rlt/article/view/12031
work_keys_str_mv AT philipbarker reviews
AT andreafrank reviews
AT chrisjones reviews
AT elainepearson reviews
AT gillianjordan reviews
AT johntraxler reviews
AT lindaclark reviews