Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones

One of the major sources of power drain in smartphones is a frame rendering and display process called graphics pipeline, in which power consumption depends largely on frame rendering operations per second (fps), known as the frame rate, and the quantity of UI content to be rendered. We discovered a...

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Main Authors: Woo-Hyun Ahn, Chang-Kyung Hong, Kyung-Min Han, Seong-Hun Choi, Jae-Won Oh, Seung-Ho Lim
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/10/17/2177
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author Woo-Hyun Ahn
Chang-Kyung Hong
Kyung-Min Han
Seong-Hun Choi
Jae-Won Oh
Seung-Ho Lim
author_facet Woo-Hyun Ahn
Chang-Kyung Hong
Kyung-Min Han
Seong-Hun Choi
Jae-Won Oh
Seung-Ho Lim
author_sort Woo-Hyun Ahn
collection DOAJ
description One of the major sources of power drain in smartphones is a frame rendering and display process called graphics pipeline, in which power consumption depends largely on frame rendering operations per second (fps), known as the frame rate, and the quantity of UI content to be rendered. We discovered a major problem causing power consumption upon a scrolling operation: The Android graphics pipeline renders all or a large portion of the content displayed most recently at a frame rate of nearly 60 fps. This paper proposes a scrolling-aware rendering (SCAR) scheme to reduce the frame rate caused by a scrolling. When rendering a frame for UI content to be displayed, SCAR pre-renders UI content that is likely to be displayed soon in any subsequent scrolling operation. This frame is extended to place the pre-rendered UI content contiguously with the UI content to be displayed. Upon a subsequent scrolling, SCAR repositions the extended frame on screen by a scrolling distance instead of rendering a new frame. Our experiments on a smartphone show that SCAR reduced frame rates to below one fps in scrolling, thus saving power by up to 30%.
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spelling doaj.art-37f1f3607ee243408ba1a51504b91fef2023-11-22T10:31:03ZengMDPI AGElectronics2079-92922021-09-011017217710.3390/electronics10172177Scrolling-Aware Rendering to Reduce Frame Rates on SmartphonesWoo-Hyun Ahn0Chang-Kyung Hong1Kyung-Min Han2Seong-Hun Choi3Jae-Won Oh4Seung-Ho Lim5School of Software, Kwangwoon University, Seoul 01897, KoreaSchool of Software, Kwangwoon University, Seoul 01897, KoreaSchool of Software, Kwangwoon University, Seoul 01897, KoreaSchool of Software, Kwangwoon University, Seoul 01897, KoreaSchool of Computer Science and Information Engineering, The Catholic University of Korea, Bucheon-si 1466, KoreaDivision of Computer Engineering, Hankuk University of Foreign Studies, Yongin-si 17035, KoreaOne of the major sources of power drain in smartphones is a frame rendering and display process called graphics pipeline, in which power consumption depends largely on frame rendering operations per second (fps), known as the frame rate, and the quantity of UI content to be rendered. We discovered a major problem causing power consumption upon a scrolling operation: The Android graphics pipeline renders all or a large portion of the content displayed most recently at a frame rate of nearly 60 fps. This paper proposes a scrolling-aware rendering (SCAR) scheme to reduce the frame rate caused by a scrolling. When rendering a frame for UI content to be displayed, SCAR pre-renders UI content that is likely to be displayed soon in any subsequent scrolling operation. This frame is extended to place the pre-rendered UI content contiguously with the UI content to be displayed. Upon a subsequent scrolling, SCAR repositions the extended frame on screen by a scrolling distance instead of rendering a new frame. Our experiments on a smartphone show that SCAR reduced frame rates to below one fps in scrolling, thus saving power by up to 30%.https://www.mdpi.com/2079-9292/10/17/2177android operating systemandroid graphics pipelinesmartphonepower consumptionframe rateframe rendering
spellingShingle Woo-Hyun Ahn
Chang-Kyung Hong
Kyung-Min Han
Seong-Hun Choi
Jae-Won Oh
Seung-Ho Lim
Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
Electronics
android operating system
android graphics pipeline
smartphone
power consumption
frame rate
frame rendering
title Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
title_full Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
title_fullStr Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
title_full_unstemmed Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
title_short Scrolling-Aware Rendering to Reduce Frame Rates on Smartphones
title_sort scrolling aware rendering to reduce frame rates on smartphones
topic android operating system
android graphics pipeline
smartphone
power consumption
frame rate
frame rendering
url https://www.mdpi.com/2079-9292/10/17/2177
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