PENGEMBANGAN KARTU GAMES MAKE A MATCH BERBASIS QR CODE UNTUK MENINGKATKAN KOGNITIF SISWA

The purpose of this study was to determine the response of the developed media, the influence of the media on students and to analyze the media that reads the media on the human results system material. The method used is R&D (Research and Development), with 3-D stages (Define, Design, and Devel...

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Bibliographic Details
Main Authors: Triska Riyanti, Tri wahyu agustina, Hadiansah Hadiansah
Format: Article
Language:English
Published: Department of Biology Education, Faculty of Education and Teacher Training, UIN Sunan Gunung Djati Bandung 2021-02-01
Series:Jurnal BIOEDUIN
Subjects:
Online Access:https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/12195

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