Contributions to Using IT in Education: An Educational Video Player
Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activi...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Inforec Association
2010-01-01
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Series: | Informatică economică |
Subjects: | |
Online Access: | http://revistaie.ase.ro/content/54/11%20Cucu,%20Cristescu.pdf |
Summary: | Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities – adding fun into the equation. With these principles in mind we developed a small Educational Player – a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting. |
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ISSN: | 1453-1305 1842-8088 |