Not just a game: Identity fusion and extremism in gaming cultures

Extremist ideologies have clearly become increasingly prevalent in the world of video games. What is less clear, however, is the mechanism through which these ideologies make their way into the psyches of gamers. Here we focus on the potential role of identity fusion in the radicalization of video g...

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Main Authors: Rachel Kowert, Alexi Martel, William B. Swann
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-10-01
Series:Frontiers in Communication
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fcomm.2022.1007128/full
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author Rachel Kowert
Alexi Martel
William B. Swann
author_facet Rachel Kowert
Alexi Martel
William B. Swann
author_sort Rachel Kowert
collection DOAJ
description Extremist ideologies have clearly become increasingly prevalent in the world of video games. What is less clear, however, is the mechanism through which these ideologies make their way into the psyches of gamers. Here we focus on the potential role of identity fusion in the radicalization of video gamers. In three studies, we show that fusion with gaming culture is uniquely predictive of a host of socially pernicious outcomes, including racism, sexism, and endorsement of extreme behaviors. We also show that specific personality attributes (e.g., insecure attachment, loneliness) may interact with fusion with gaming culture to further amplify support for extreme behavior, and that specific gaming communities (e.g., Call of Duty) may serve as catalysts that encourage strongly fused gamers to embrace antisocial attitudes and behaviors. These findings contribute to a theoretical understanding of the psychological processes that foment radicalization and guide the development of strategies for discouraging extremist ideologies in gaming spaces.
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spelling doaj.art-3a98f67fc6ed49faac3df942813b44502022-12-22T02:32:31ZengFrontiers Media S.A.Frontiers in Communication2297-900X2022-10-01710.3389/fcomm.2022.10071281007128Not just a game: Identity fusion and extremism in gaming culturesRachel Kowert0Alexi Martel1William B. Swann2Take This, Seattle, WA, United StatesDepartment of Psychology, University of Texas at Austin, Austin, TX, United StatesDepartment of Psychology, University of Texas at Austin, Austin, TX, United StatesExtremist ideologies have clearly become increasingly prevalent in the world of video games. What is less clear, however, is the mechanism through which these ideologies make their way into the psyches of gamers. Here we focus on the potential role of identity fusion in the radicalization of video gamers. In three studies, we show that fusion with gaming culture is uniquely predictive of a host of socially pernicious outcomes, including racism, sexism, and endorsement of extreme behaviors. We also show that specific personality attributes (e.g., insecure attachment, loneliness) may interact with fusion with gaming culture to further amplify support for extreme behavior, and that specific gaming communities (e.g., Call of Duty) may serve as catalysts that encourage strongly fused gamers to embrace antisocial attitudes and behaviors. These findings contribute to a theoretical understanding of the psychological processes that foment radicalization and guide the development of strategies for discouraging extremist ideologies in gaming spaces.https://www.frontiersin.org/articles/10.3389/fcomm.2022.1007128/fullidentity fusiondigital gamesextremism and radicalizationextremismvideo games
spellingShingle Rachel Kowert
Alexi Martel
William B. Swann
Not just a game: Identity fusion and extremism in gaming cultures
Frontiers in Communication
identity fusion
digital games
extremism and radicalization
extremism
video games
title Not just a game: Identity fusion and extremism in gaming cultures
title_full Not just a game: Identity fusion and extremism in gaming cultures
title_fullStr Not just a game: Identity fusion and extremism in gaming cultures
title_full_unstemmed Not just a game: Identity fusion and extremism in gaming cultures
title_short Not just a game: Identity fusion and extremism in gaming cultures
title_sort not just a game identity fusion and extremism in gaming cultures
topic identity fusion
digital games
extremism and radicalization
extremism
video games
url https://www.frontiersin.org/articles/10.3389/fcomm.2022.1007128/full
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