Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines
This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines. Several parameters were selected for the research: frame rate, CPU u...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Lublin University of Technology
2019-12-01
|
Series: | Journal of Computer Sciences Institute |
Subjects: | |
Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/1330 |
_version_ | 1818489869592166400 |
---|---|
author | Hubert Żukowski |
author_facet | Hubert Żukowski |
author_sort | Hubert Żukowski |
collection | DOAJ |
description | This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines. Several parameters were selected for the research: frame rate, CPU usage, RAM usage and generation time of 3D objects. Created applications were built with the use of the same graphic resources and similar source code. The hypotheses set in the article – Unity game engine is more efficient than CryEngine – have been verified and partially confirmed: engines are more efficient in different environments. |
first_indexed | 2024-12-10T17:09:36Z |
format | Article |
id | doaj.art-3af9f2946ef74924a7e287df049d84c2 |
institution | Directory Open Access Journal |
issn | 2544-0764 |
language | English |
last_indexed | 2024-12-10T17:09:36Z |
publishDate | 2019-12-01 |
publisher | Lublin University of Technology |
record_format | Article |
series | Journal of Computer Sciences Institute |
spelling | doaj.art-3af9f2946ef74924a7e287df049d84c22022-12-22T01:40:22ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642019-12-011310.35784/jcsi.1330Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game enginesHubert Żukowski0Lublin University of TechnologyThis article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines. Several parameters were selected for the research: frame rate, CPU usage, RAM usage and generation time of 3D objects. Created applications were built with the use of the same graphic resources and similar source code. The hypotheses set in the article – Unity game engine is more efficient than CryEngine – have been verified and partially confirmed: engines are more efficient in different environments.https://ph.pollub.pl/index.php/jcsi/article/view/1330unity; cryengine; game engine; performance |
spellingShingle | Hubert Żukowski Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines Journal of Computer Sciences Institute unity; cryengine; game engine; performance |
title | Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines |
title_full | Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines |
title_fullStr | Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines |
title_full_unstemmed | Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines |
title_short | Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines |
title_sort | comparison of 3d games efficiency with use of cryengine and unity game engines |
topic | unity; cryengine; game engine; performance |
url | https://ph.pollub.pl/index.php/jcsi/article/view/1330 |
work_keys_str_mv | AT hubertzukowski comparisonof3dgamesefficiencywithuseofcryengineandunitygameengines |