CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART
ABSTRACT: Games may contribute with the learning processes in different knowledge areas. This article describes the development and use of a board game that addresses history of art content, in a quasi-experimental study with students of the 1st year of secondary education in two public schools. The...
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Format: | Article |
Language: | English |
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Universidade Federal de Minas Gerais
2020-10-01
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Series: | Educação em Revista |
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Online Access: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0102-46982020000100273&tlng=en |
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author | MÍRIA SANTANNA DOS SANTOS MARCELO AUGUSTO RAUH SCHMITT ANDRÉ PERES ELISEO BERNI REATEGUI |
author_facet | MÍRIA SANTANNA DOS SANTOS MARCELO AUGUSTO RAUH SCHMITT ANDRÉ PERES ELISEO BERNI REATEGUI |
author_sort | MÍRIA SANTANNA DOS SANTOS |
collection | DOAJ |
description | ABSTRACT: Games may contribute with the learning processes in different knowledge areas. This article describes the development and use of a board game that addresses history of art content, in a quasi-experimental study with students of the 1st year of secondary education in two public schools. The students' performance was evaluated before and after the intervention, as well as their motivation after using the game. Observational data were collected, as well as photographs, audio recordings and interviews with the participating teachers. In the writing tests, the students who used the game had a performance equivalent to those of the control group, showing a satisfactory motivation level and adequate level of acceptance of the game. The article discusses these results, bringing to the debate not only the use of games in educational contexts, but also the way in which these games are introduced in the classroom. Although the board game developed in this research focuses on specific contents about art in the city of Porto Alegre, Brazil, the game model may be customized by teachers and students and be adapted to address other contents. |
first_indexed | 2024-12-17T23:28:35Z |
format | Article |
id | doaj.art-3b4dde91d8034c18b7e5902d2948ec65 |
institution | Directory Open Access Journal |
issn | 1982-6621 |
language | English |
last_indexed | 2024-12-17T23:28:35Z |
publishDate | 2020-10-01 |
publisher | Universidade Federal de Minas Gerais |
record_format | Article |
series | Educação em Revista |
spelling | doaj.art-3b4dde91d8034c18b7e5902d2948ec652022-12-21T21:28:43ZengUniversidade Federal de Minas GeraisEducação em Revista1982-66212020-10-013610.1590/0102-4698219027CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ARTMÍRIA SANTANNA DOS SANTOShttps://orcid.org/0000-0002-5429-0993MARCELO AUGUSTO RAUH SCHMITThttps://orcid.org/0000-0003-1290-5029ANDRÉ PEREShttps://orcid.org/0000-0003-2510-2305ELISEO BERNI REATEGUIhttps://orcid.org/0000-0002-5025-9710ABSTRACT: Games may contribute with the learning processes in different knowledge areas. This article describes the development and use of a board game that addresses history of art content, in a quasi-experimental study with students of the 1st year of secondary education in two public schools. The students' performance was evaluated before and after the intervention, as well as their motivation after using the game. Observational data were collected, as well as photographs, audio recordings and interviews with the participating teachers. In the writing tests, the students who used the game had a performance equivalent to those of the control group, showing a satisfactory motivation level and adequate level of acceptance of the game. The article discusses these results, bringing to the debate not only the use of games in educational contexts, but also the way in which these games are introduced in the classroom. Although the board game developed in this research focuses on specific contents about art in the city of Porto Alegre, Brazil, the game model may be customized by teachers and students and be adapted to address other contents.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0102-46982020000100273&tlng=enEducational gamemotivationart-educationexperimental research |
spellingShingle | MÍRIA SANTANNA DOS SANTOS MARCELO AUGUSTO RAUH SCHMITT ANDRÉ PERES ELISEO BERNI REATEGUI CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART Educação em Revista Educational game motivation art-education experimental research |
title | CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART |
title_full | CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART |
title_fullStr | CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART |
title_full_unstemmed | CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART |
title_short | CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART |
title_sort | conquer the artwork a board game for teaching history of art |
topic | Educational game motivation art-education experimental research |
url | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0102-46982020000100273&tlng=en |
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