Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning
Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to low motivation and is suggested for the creation of a sustainable learning ecology in open and distance learning (ODL). The overall purpose of the present study was to examine the...
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Format: | Article |
Language: | English |
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Online Learning Consortium
2021-12-01
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Series: | Online Learning |
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Online Access: | https://olj.onlinelearningconsortium.org/index.php/olj/article/view/2276 |
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author | Dilek Şenocak Köksal Büyük Aras Bozkurt |
author_facet | Dilek Şenocak Köksal Büyük Aras Bozkurt |
author_sort | Dilek Şenocak |
collection | DOAJ |
description |
Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to low motivation and is suggested for the creation of a sustainable learning ecology in open and distance learning (ODL). The overall purpose of the present study was to examine the distribution of the Hexad gamification user types and the correlations of gamification experience, game mode, and gender with the user types’ scores within the context of an ODL system. The researchers adapted quantitative cross-sectional survey design to seek answers in this study. The Hexad user types of distance learners were determined based on the online “Gamification User Types Hexad Scale.” Findings revealed that the most common user types in the ODL environment were Philanthropists, Achievers, and Free Spirits, followed by Socializers and Players with a lower mean, while the least common user type was Disruptors. Women tended to score higher than men on the Disruptor user type. Achievers, Socializers, Philanthropists, and Players preferred multiplayer game modes, while the game mode had little influence on Free Spirits and Disruptors. Regarding the gamification experience, Players and Free Spirits seemed to have more experience of gamified applications. This study provides insights to learning designers in developing gamified ODL systems to engage the different Hexad user types.
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first_indexed | 2024-03-08T06:37:07Z |
format | Article |
id | doaj.art-3ba82e0a066c4e3fa6ecaa0d433694b2 |
institution | Directory Open Access Journal |
issn | 2472-5749 2472-5730 |
language | English |
last_indexed | 2024-03-08T06:37:07Z |
publishDate | 2021-12-01 |
publisher | Online Learning Consortium |
record_format | Article |
series | Online Learning |
spelling | doaj.art-3ba82e0a066c4e3fa6ecaa0d433694b22024-02-03T09:42:57ZengOnline Learning ConsortiumOnline Learning2472-57492472-57302021-12-0125410.24059/olj.v25i4.2276Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance LearningDilek Şenocak0Köksal Büyük1Aras Bozkurt2Anadolu UniversityAnadolu UniversityAnadolu University & University of South Africa Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to low motivation and is suggested for the creation of a sustainable learning ecology in open and distance learning (ODL). The overall purpose of the present study was to examine the distribution of the Hexad gamification user types and the correlations of gamification experience, game mode, and gender with the user types’ scores within the context of an ODL system. The researchers adapted quantitative cross-sectional survey design to seek answers in this study. The Hexad user types of distance learners were determined based on the online “Gamification User Types Hexad Scale.” Findings revealed that the most common user types in the ODL environment were Philanthropists, Achievers, and Free Spirits, followed by Socializers and Players with a lower mean, while the least common user type was Disruptors. Women tended to score higher than men on the Disruptor user type. Achievers, Socializers, Philanthropists, and Players preferred multiplayer game modes, while the game mode had little influence on Free Spirits and Disruptors. Regarding the gamification experience, Players and Free Spirits seemed to have more experience of gamified applications. This study provides insights to learning designers in developing gamified ODL systems to engage the different Hexad user types. https://olj.onlinelearningconsortium.org/index.php/olj/article/view/2276Distance educationgamificationthe Hexad user typesgame modegamification experience |
spellingShingle | Dilek Şenocak Köksal Büyük Aras Bozkurt Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning Online Learning Distance education gamification the Hexad user types game mode gamification experience |
title | Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning |
title_full | Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning |
title_fullStr | Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning |
title_full_unstemmed | Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning |
title_short | Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning |
title_sort | examination of the hexad user types and their relationships with gender game mode and gamification experience in the context of open and distance learning |
topic | Distance education gamification the Hexad user types game mode gamification experience |
url | https://olj.onlinelearningconsortium.org/index.php/olj/article/view/2276 |
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