INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
In the modern world, the main source of learning and other information is the Internet, as a result of which the demand for online education is constantly growing in the digital space. The development of modern information technologies in Ukraine creates conditions for the development of online cour...
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Format: | Article |
Language: | English |
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Odessa National Academy of Food Technologies
2023-04-01
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Series: | Автоматизация технологических и бизнес-процессов |
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Online Access: | https://journals.ontu.edu.ua/index.php/atbp/article/view/2494 |
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author | Danylo Orlovskyi Valentyna Yuskovych-Zhukovska |
author_facet | Danylo Orlovskyi Valentyna Yuskovych-Zhukovska |
author_sort | Danylo Orlovskyi |
collection | DOAJ |
description | In the modern world, the main source of learning and other information is the Internet, as a result of which
the demand for online education is constantly growing in the digital space. The development of modern information
technologies in Ukraine creates conditions for the development of online courses and powerful learning platforms. The
main element of online learning is a high-quality and effective learning platform. The transfer of learning courses from
the real world to the virtual one requires specialized platforms and services that allow the structuring of learning content
and changing the format of the presentation of learning material. Based on the analysis of existing learning platforms, it
was found that among students there is a demand for the use of game technologies during lessons, which, according to
the results of scientific research, enrich the learning process. Therefore, the development of a learning platform with
elements of gamification is relevant. An interactive learning platform with elements of gamification and artificial
intelligence was demonstrated. This platform will contribute to the development of e-learning, conducting online classes
by teachers for students at a new level. |
first_indexed | 2024-04-09T18:13:17Z |
format | Article |
id | doaj.art-3bbd177b99574df9a20703b23563e91e |
institution | Directory Open Access Journal |
issn | 2312-3125 2312-931X |
language | English |
last_indexed | 2024-04-09T18:13:17Z |
publishDate | 2023-04-01 |
publisher | Odessa National Academy of Food Technologies |
record_format | Article |
series | Автоматизация технологических и бизнес-процессов |
spelling | doaj.art-3bbd177b99574df9a20703b23563e91e2023-04-13T11:01:17ZengOdessa National Academy of Food TechnologiesАвтоматизация технологических и бизнес-процессов2312-31252312-931X2023-04-01151111110.15673/atbp.v15i1.24942494INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTSDanylo Orlovskyi0Valentyna Yuskovych-Zhukovska1Private Higher Education Establishment “Academician Stepan Demianchuk International University of Economics and Humanities” Rivne, UkrainePrivate Higher Education Establishment “Academician Stepan Demianchuk International University of Economics and Humanities” Rivne, UkraineIn the modern world, the main source of learning and other information is the Internet, as a result of which the demand for online education is constantly growing in the digital space. The development of modern information technologies in Ukraine creates conditions for the development of online courses and powerful learning platforms. The main element of online learning is a high-quality and effective learning platform. The transfer of learning courses from the real world to the virtual one requires specialized platforms and services that allow the structuring of learning content and changing the format of the presentation of learning material. Based on the analysis of existing learning platforms, it was found that among students there is a demand for the use of game technologies during lessons, which, according to the results of scientific research, enrich the learning process. Therefore, the development of a learning platform with elements of gamification is relevant. An interactive learning platform with elements of gamification and artificial intelligence was demonstrated. This platform will contribute to the development of e-learning, conducting online classes by teachers for students at a new level.https://journals.ontu.edu.ua/index.php/atbp/article/view/2494learning platform, online learning, information technology, gamification, software, artificial intelligence |
spellingShingle | Danylo Orlovskyi Valentyna Yuskovych-Zhukovska INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS Автоматизация технологических и бизнес-процессов learning platform, online learning, information technology, gamification, software, artificial intelligence |
title | INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS |
title_full | INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS |
title_fullStr | INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS |
title_full_unstemmed | INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS |
title_short | INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS |
title_sort | interactive learning platform with gamification elements |
topic | learning platform, online learning, information technology, gamification, software, artificial intelligence |
url | https://journals.ontu.edu.ua/index.php/atbp/article/view/2494 |
work_keys_str_mv | AT danyloorlovskyi interactivelearningplatformwithgamificationelements AT valentynayuskovychzhukovska interactivelearningplatformwithgamificationelements |