INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS

In the modern world, the main source of learning and other information is the Internet, as a result of which the demand for online education is constantly growing in the digital space. The development of modern information technologies in Ukraine creates conditions for the development of online cour...

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Main Authors: Danylo Orlovskyi, Valentyna Yuskovych-Zhukovska
Format: Article
Language:English
Published: Odessa National Academy of Food Technologies 2023-04-01
Series:Автоматизация технологических и бизнес-процессов
Subjects:
Online Access:https://journals.ontu.edu.ua/index.php/atbp/article/view/2494
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author Danylo Orlovskyi
Valentyna Yuskovych-Zhukovska
author_facet Danylo Orlovskyi
Valentyna Yuskovych-Zhukovska
author_sort Danylo Orlovskyi
collection DOAJ
description In the modern world, the main source of learning and other information is the Internet, as a result of which the demand for online education is constantly growing in the digital space. The development of modern information technologies in Ukraine creates conditions for the development of online courses and powerful learning platforms. The main element of online learning is a high-quality and effective learning platform. The transfer of learning courses from the real world to the virtual one requires specialized platforms and services that allow the structuring of learning content and changing the format of the presentation of learning material. Based on the analysis of existing learning platforms, it was found that among students there is a demand for the use of game technologies during lessons, which, according to the results of scientific research, enrich the learning process. Therefore, the development of a learning platform with elements of gamification is relevant. An interactive learning platform with elements of gamification and artificial intelligence was demonstrated. This platform will contribute to the development of e-learning, conducting online classes by teachers for students at a new level.
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spelling doaj.art-3bbd177b99574df9a20703b23563e91e2023-04-13T11:01:17ZengOdessa National Academy of Food TechnologiesАвтоматизация технологических и бизнес-процессов2312-31252312-931X2023-04-01151111110.15673/atbp.v15i1.24942494INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTSDanylo Orlovskyi0Valentyna Yuskovych-Zhukovska1Private Higher Education Establishment “Academician Stepan Demianchuk International University of Economics and Humanities” Rivne, UkrainePrivate Higher Education Establishment “Academician Stepan Demianchuk International University of Economics and Humanities” Rivne, UkraineIn the modern world, the main source of learning and other information is the Internet, as a result of which the demand for online education is constantly growing in the digital space. The development of modern information technologies in Ukraine creates conditions for the development of online courses and powerful learning platforms. The main element of online learning is a high-quality and effective learning platform. The transfer of learning courses from the real world to the virtual one requires specialized platforms and services that allow the structuring of learning content and changing the format of the presentation of learning material. Based on the analysis of existing learning platforms, it was found that among students there is a demand for the use of game technologies during lessons, which, according to the results of scientific research, enrich the learning process. Therefore, the development of a learning platform with elements of gamification is relevant. An interactive learning platform with elements of gamification and artificial intelligence was demonstrated. This platform will contribute to the development of e-learning, conducting online classes by teachers for students at a new level.https://journals.ontu.edu.ua/index.php/atbp/article/view/2494learning platform, online learning, information technology, gamification, software, artificial intelligence
spellingShingle Danylo Orlovskyi
Valentyna Yuskovych-Zhukovska
INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
Автоматизация технологических и бизнес-процессов
learning platform, online learning, information technology, gamification, software, artificial intelligence
title INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
title_full INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
title_fullStr INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
title_full_unstemmed INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
title_short INTERACTIVE LEARNING PLATFORM WITH GAMIFICATION ELEMENTS
title_sort interactive learning platform with gamification elements
topic learning platform, online learning, information technology, gamification, software, artificial intelligence
url https://journals.ontu.edu.ua/index.php/atbp/article/view/2494
work_keys_str_mv AT danyloorlovskyi interactivelearningplatformwithgamificationelements
AT valentynayuskovychzhukovska interactivelearningplatformwithgamificationelements