The impact of mixed reality serious games on mortise and tenon learning in college students

As an intangible cultural heritage, traditional handicrafts are significant in artistic education. Due to limited approaches to communicating traditional handicrafts and appreciating content, it cannot be easy to carry out effective skill inheritance in an art education situation in a modern teachin...

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Main Authors: Yongxin Hang, Huiqing Wang, Zihan Sang, Rong Huang, Li Ye
Format: Article
Language:English
Published: Elsevier 2023-12-01
Series:Computers & Education: X Reality
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2949678023000363
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author Yongxin Hang
Huiqing Wang
Zihan Sang
Rong Huang
Li Ye
author_facet Yongxin Hang
Huiqing Wang
Zihan Sang
Rong Huang
Li Ye
author_sort Yongxin Hang
collection DOAJ
description As an intangible cultural heritage, traditional handicrafts are significant in artistic education. Due to limited approaches to communicating traditional handicrafts and appreciating content, it cannot be easy to carry out effective skill inheritance in an art education situation in a modern teaching environment. This study uses mixed reality technology to develop a serious game for learning traditional handicrafts. The objective is to improve students' attitudes by promoting a digital teaching environment. This research uses traditional Chinese mortise and tenon joints for the case study. The effects of serious games using MR technology and traditional teaching methods were compared through quasi-experiments on students' academic performance, learning motivation and situational interest. The results show that serious games can have advantages in acquiring and retaining knowledge, stimulating students' learning motivation and situational interest. This study aims to support cultural heritage education methods.
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spelling doaj.art-3bffc0d16c1e4329ab544f1a8bb54b492024-01-25T05:24:55ZengElsevierComputers & Education: X Reality2949-67802023-12-013100042The impact of mixed reality serious games on mortise and tenon learning in college studentsYongxin Hang0Huiqing Wang1Zihan Sang2Rong Huang3Li Ye4School of Architecture & Design, China University of Mining and Technology, Xuzhou, Jiangsu, PR ChinaSchool of Architecture & Design, China University of Mining and Technology, Xuzhou, Jiangsu, PR ChinaSchool of Architecture & Design, China University of Mining and Technology, Xuzhou, Jiangsu, PR ChinaSchool of Architecture & Design, China University of Mining and Technology, Xuzhou, Jiangsu, PR ChinaCorresponding author.; School of Architecture & Design, China University of Mining and Technology, Xuzhou, Jiangsu, PR ChinaAs an intangible cultural heritage, traditional handicrafts are significant in artistic education. Due to limited approaches to communicating traditional handicrafts and appreciating content, it cannot be easy to carry out effective skill inheritance in an art education situation in a modern teaching environment. This study uses mixed reality technology to develop a serious game for learning traditional handicrafts. The objective is to improve students' attitudes by promoting a digital teaching environment. This research uses traditional Chinese mortise and tenon joints for the case study. The effects of serious games using MR technology and traditional teaching methods were compared through quasi-experiments on students' academic performance, learning motivation and situational interest. The results show that serious games can have advantages in acquiring and retaining knowledge, stimulating students' learning motivation and situational interest. This study aims to support cultural heritage education methods.http://www.sciencedirect.com/science/article/pii/S2949678023000363GamesImproving classroom teachingMedia in educationTeaching/learning strategies
spellingShingle Yongxin Hang
Huiqing Wang
Zihan Sang
Rong Huang
Li Ye
The impact of mixed reality serious games on mortise and tenon learning in college students
Computers & Education: X Reality
Games
Improving classroom teaching
Media in education
Teaching/learning strategies
title The impact of mixed reality serious games on mortise and tenon learning in college students
title_full The impact of mixed reality serious games on mortise and tenon learning in college students
title_fullStr The impact of mixed reality serious games on mortise and tenon learning in college students
title_full_unstemmed The impact of mixed reality serious games on mortise and tenon learning in college students
title_short The impact of mixed reality serious games on mortise and tenon learning in college students
title_sort impact of mixed reality serious games on mortise and tenon learning in college students
topic Games
Improving classroom teaching
Media in education
Teaching/learning strategies
url http://www.sciencedirect.com/science/article/pii/S2949678023000363
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