System dynamics to design an educational game for improving interpersonal skills to manage conflict

This research discusses how system dynamics is used to develop an educational game, called CANDY OG, to learn how to improve supply chain performance under conflict of key performance indicators (KPIs). Its objective is to explore applicability of system dynamics to design a business game for foste...

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Bibliographic Details
Main Authors: Hiromichi TAKAHASHI, Masaru NAKANO
Format: Article
Language:English
Published: The Japan Society of Mechanical Engineers 2019-05-01
Series:Journal of Advanced Mechanical Design, Systems, and Manufacturing
Subjects:
Online Access:https://www.jstage.jst.go.jp/article/jamdsm/13/2/13_2019jamdsm0040/_pdf/-char/en

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