Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts

Interactive installations in museums usually adopt hybrid technologies that combine physical elements with digital content, and studies so far show that this approach enhances the interest and engagement of visitors compared to non-interactive media or purely digital environments. However, the desig...

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Main Authors: Spyros Vosinakis, Vasiliki Nikolakopoulou, Modestos Stavrakis, Labros Fragkedis, Pavlos Chatzigrigoriou, Panayiotis Koutsabasis
Format: Article
Language:English
Published: MDPI AG 2020-12-01
Series:Heritage
Subjects:
Online Access:https://www.mdpi.com/2571-9408/3/4/83
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author Spyros Vosinakis
Vasiliki Nikolakopoulou
Modestos Stavrakis
Labros Fragkedis
Pavlos Chatzigrigoriou
Panayiotis Koutsabasis
author_facet Spyros Vosinakis
Vasiliki Nikolakopoulou
Modestos Stavrakis
Labros Fragkedis
Pavlos Chatzigrigoriou
Panayiotis Koutsabasis
author_sort Spyros Vosinakis
collection DOAJ
description Interactive installations in museums usually adopt hybrid technologies that combine physical elements with digital content, and studies so far show that this approach enhances the interest and engagement of visitors compared to non-interactive media or purely digital environments. However, the design of such systems is complicated, as it involves a large number of stakeholders and specialists. Additionally, the functional components need to be carefully orchestrated to deliver a rich user experience. Thus, there is a need for further research on tools and methods that facilitate the process. In this paper we present the design and development of a mixed reality installation for the Museum of Marble Crafts in Tinos island in Greece, which places visitors in the role of the crane operator and they have to complete challenges in a gamified version of the old quarry. The system lets users operate a tangible controller and their actions are executed by digital workers in a rich 3D environment. Our design approach involved iterative prototyping, research and co-design activities. The creative process has been supported by a series of organized workshops. The evaluation results indicate that mixed reality can be a promising medium for rich interactive experiences in museums that combine tangible and intangible heritage.
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spelling doaj.art-3d3a1abae1af4ec3bc63aea3f1c908322023-11-20T23:40:12ZengMDPI AGHeritage2571-94082020-12-01341496151910.3390/heritage3040083Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble CraftsSpyros Vosinakis0Vasiliki Nikolakopoulou1Modestos Stavrakis2Labros Fragkedis3Pavlos Chatzigrigoriou4Panayiotis Koutsabasis5Department of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceDepartment of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceDepartment of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceDepartment of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceDepartment of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceDepartment of Product & Systems Design Engineering, University of the Aegean, 84100 Ermoupolis, GreeceInteractive installations in museums usually adopt hybrid technologies that combine physical elements with digital content, and studies so far show that this approach enhances the interest and engagement of visitors compared to non-interactive media or purely digital environments. However, the design of such systems is complicated, as it involves a large number of stakeholders and specialists. Additionally, the functional components need to be carefully orchestrated to deliver a rich user experience. Thus, there is a need for further research on tools and methods that facilitate the process. In this paper we present the design and development of a mixed reality installation for the Museum of Marble Crafts in Tinos island in Greece, which places visitors in the role of the crane operator and they have to complete challenges in a gamified version of the old quarry. The system lets users operate a tangible controller and their actions are executed by digital workers in a rich 3D environment. Our design approach involved iterative prototyping, research and co-design activities. The creative process has been supported by a series of organized workshops. The evaluation results indicate that mixed reality can be a promising medium for rich interactive experiences in museums that combine tangible and intangible heritage.https://www.mdpi.com/2571-9408/3/4/83museuminteractive installationscollaborative designdigital heritageserious games
spellingShingle Spyros Vosinakis
Vasiliki Nikolakopoulou
Modestos Stavrakis
Labros Fragkedis
Pavlos Chatzigrigoriou
Panayiotis Koutsabasis
Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
Heritage
museum
interactive installations
collaborative design
digital heritage
serious games
title Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
title_full Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
title_fullStr Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
title_full_unstemmed Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
title_short Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
title_sort co design of a playful mixed reality installation an interactive crane in the museum of marble crafts
topic museum
interactive installations
collaborative design
digital heritage
serious games
url https://www.mdpi.com/2571-9408/3/4/83
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