Analytical study on the spread of some dangerous electronic games

• Phenomenon of Research:Nowadays, some games have been appeared. They haven’t been like any similar games they are dangerous, cause Addiction and some of them cause Suicide. So, we have to think why people obey such dangerous games and how they control their minds.• Claim of Research:The research a...

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Main Authors: Asmaa Salem, Manal Hassan, Faten Abo Al Wafa
Format: Article
Language:Arabic
Published: Arab Association for Islamic Civilization and Art 2019-09-01
Series:Journal of Architecture, Art & Humanistic Science
Subjects:
Online Access:https://mjaf.journals.ekb.eg/article_37884.html
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author Asmaa Salem
Manal Hassan
Faten Abo Al Wafa
author_facet Asmaa Salem
Manal Hassan
Faten Abo Al Wafa
author_sort Asmaa Salem
collection DOAJ
description • Phenomenon of Research:Nowadays, some games have been appeared. They haven’t been like any similar games they are dangerous, cause Addiction and some of them cause Suicide. So, we have to think why people obey such dangerous games and how they control their minds.• Claim of Research:The research assumes that there is a close relationship between the psychological factors and the success of the dangerous electronic game. • Objective Of Research:The research aims to discover the relationship between psychological factors and the success of dangerous games and extract some rules make game attract people to play. • Problematic of Research:Some dangerous games are existed. These games cause addiction and sometimes suicide. They use psychological methods. We don’t accurately know these methods in the Arab world, so we can’t offer a good alternative has the same attraction. • Methodology of Research:Descriptive approach – analytical• Plan of Research:1. A Presentation of some dangerous games and their stages.2. A presentation of the dangers generated by these games.3. An analysis of the steps and factors that made the player acquiesced to the dangerous game and under its control, and obeying its orders.4. Extracting rules that help to design an attractive game that has the same advantages of the dangerous game, but not harmful.• Recommendations:The designer must has up-to-date knowledge that related with the specific specialization. He has to think how to solve the main problems effectively. He has to study audience needs, the psychological sides for the product in general and especially for the games.
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spelling doaj.art-3dfb443ccc654cf8a41e00b3ce8d103c2022-12-21T23:14:21ZaraArab Association for Islamic Civilization and ArtJournal of Architecture, Art & Humanistic Science2356-96542357-03422019-09-0141745947510.21608/mjaf.2019.11657.1102Analytical study on the spread of some dangerous electronic gamesAsmaa Salem0Manal Hassan1Faten Abo Al Wafa2decoration department, faculty of applied arts, Helwan UniversityProfessor of the decoration – Faculty of applied arts – Helwan UniversityProfessor at the faculty of Education-Helwan University• Phenomenon of Research:Nowadays, some games have been appeared. They haven’t been like any similar games they are dangerous, cause Addiction and some of them cause Suicide. So, we have to think why people obey such dangerous games and how they control their minds.• Claim of Research:The research assumes that there is a close relationship between the psychological factors and the success of the dangerous electronic game. • Objective Of Research:The research aims to discover the relationship between psychological factors and the success of dangerous games and extract some rules make game attract people to play. • Problematic of Research:Some dangerous games are existed. These games cause addiction and sometimes suicide. They use psychological methods. We don’t accurately know these methods in the Arab world, so we can’t offer a good alternative has the same attraction. • Methodology of Research:Descriptive approach – analytical• Plan of Research:1. A Presentation of some dangerous games and their stages.2. A presentation of the dangers generated by these games.3. An analysis of the steps and factors that made the player acquiesced to the dangerous game and under its control, and obeying its orders.4. Extracting rules that help to design an attractive game that has the same advantages of the dangerous game, but not harmful.• Recommendations:The designer must has up-to-date knowledge that related with the specific specialization. He has to think how to solve the main problems effectively. He has to study audience needs, the psychological sides for the product in general and especially for the games.https://mjaf.journals.ekb.eg/article_37884.htmlsmart war; dangerous games; the success of games; attractions in games; analyzing games
spellingShingle Asmaa Salem
Manal Hassan
Faten Abo Al Wafa
Analytical study on the spread of some dangerous electronic games
Journal of Architecture, Art & Humanistic Science
smart war; dangerous games; the success of games; attractions in games; analyzing games
title Analytical study on the spread of some dangerous electronic games
title_full Analytical study on the spread of some dangerous electronic games
title_fullStr Analytical study on the spread of some dangerous electronic games
title_full_unstemmed Analytical study on the spread of some dangerous electronic games
title_short Analytical study on the spread of some dangerous electronic games
title_sort analytical study on the spread of some dangerous electronic games
topic smart war; dangerous games; the success of games; attractions in games; analyzing games
url https://mjaf.journals.ekb.eg/article_37884.html
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AT manalhassan analyticalstudyonthespreadofsomedangerouselectronicgames
AT fatenaboalwafa analyticalstudyonthespreadofsomedangerouselectronicgames