Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire
The article examines the changing realities of video game mods, micro politics, and the fantastic. It argues for an intimate connection between the practice of modding and the genres of sf and fantasy. It first offers a brief introduction to the phenomenon of modding and sketches out its definition...
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Format: | Article |
Language: | fra |
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Université de Limoges
2018-12-01
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Series: | ReS Futurae |
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Online Access: | http://journals.openedition.org/resf/2089 |
_version_ | 1797998914148761600 |
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author | Paweł Frelik |
author_facet | Paweł Frelik |
author_sort | Paweł Frelik |
collection | DOAJ |
description | The article examines the changing realities of video game mods, micro politics, and the fantastic. It argues for an intimate connection between the practice of modding and the genres of sf and fantasy. It first offers a brief introduction to the phenomenon of modding and sketches out its definition and contexts. It then mentions several fantastic mods and proposes critical frameworks within which they can be discussed. Finally, it problematizes the cultural presence of mods by tracing links between the fan modding practice on the one hand and the video game industry processes and dominant ideologies on the other. |
first_indexed | 2024-04-11T10:56:18Z |
format | Article |
id | doaj.art-3e0ab30e69dc45e399f43f6a179e9a8e |
institution | Directory Open Access Journal |
issn | 2264-6949 |
language | fra |
last_indexed | 2024-04-11T10:56:18Z |
publishDate | 2018-12-01 |
publisher | Université de Limoges |
record_format | Article |
series | ReS Futurae |
spelling | doaj.art-3e0ab30e69dc45e399f43f6a179e9a8e2022-12-22T04:28:46ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.2089Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginairePaweł FrelikThe article examines the changing realities of video game mods, micro politics, and the fantastic. It argues for an intimate connection between the practice of modding and the genres of sf and fantasy. It first offers a brief introduction to the phenomenon of modding and sketches out its definition and contexts. It then mentions several fantastic mods and proposes critical frameworks within which they can be discussed. Finally, it problematizes the cultural presence of mods by tracing links between the fan modding practice on the one hand and the video game industry processes and dominant ideologies on the other.http://journals.openedition.org/resf/2089video gamesmodspolitics |
spellingShingle | Paweł Frelik Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire ReS Futurae video games mods politics |
title | Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire |
title_full | Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire |
title_fullStr | Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire |
title_full_unstemmed | Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire |
title_short | Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire |
title_sort | changer la realite les mods des jeux video la micro politique et les genres de l imaginaire |
topic | video games mods politics |
url | http://journals.openedition.org/resf/2089 |
work_keys_str_mv | AT pawełfrelik changerlarealitelesmodsdesjeuxvideolamicropolitiqueetlesgenresdelimaginaire |