Relacije umetnosti i video igara / Relations of Art and Video Games

When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations...

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Main Author: Manojlo Maravić
Format: Article
Language:English
Published: Singidunum University. Faculty of Media and Communications 2012-12-01
Series:AM: Art + Media
Subjects:
Online Access:http://fmkjournals.fmk.edu.rs/index.php/AM/article/view/12
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author Manojlo Maravić
author_facet Manojlo Maravić
author_sort Manojlo Maravić
collection DOAJ
description When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.
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spelling doaj.art-3f484a6445a94c01bd96faa9470a96ac2022-12-21T23:29:05ZengSingidunum University. Faculty of Media and CommunicationsAM: Art + Media2217-96662406-16542012-12-01019310410.25038/am.v0i1.1213Relacije umetnosti i video igara / Relations of Art and Video GamesManojlo Maravić0Academy of Arts, University of Novi SadWhen discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.http://fmkjournals.fmk.edu.rs/index.php/AM/article/view/12video games, art, artists, fans, politics, phenomenology, body, experience, aesthetics, interactivity
spellingShingle Manojlo Maravić
Relacije umetnosti i video igara / Relations of Art and Video Games
AM: Art + Media
video games, art, artists, fans, politics, phenomenology, body, experience, aesthetics, interactivity
title Relacije umetnosti i video igara / Relations of Art and Video Games
title_full Relacije umetnosti i video igara / Relations of Art and Video Games
title_fullStr Relacije umetnosti i video igara / Relations of Art and Video Games
title_full_unstemmed Relacije umetnosti i video igara / Relations of Art and Video Games
title_short Relacije umetnosti i video igara / Relations of Art and Video Games
title_sort relacije umetnosti i video igara relations of art and video games
topic video games, art, artists, fans, politics, phenomenology, body, experience, aesthetics, interactivity
url http://fmkjournals.fmk.edu.rs/index.php/AM/article/view/12
work_keys_str_mv AT manojlomaravic relacijeumetnostiivideoigararelationsofartandvideogames