An Immersive Serious Game for the Behavioral Assessment of Psychological Needs

Motivation is an essential component in mental health and well-being. In this area, researchers have identified four psychological needs that drive human behavior: attachment, self-esteem, orientation and control, and maximization of pleasure and minimization of distress. Various self-reported scale...

Full description

Bibliographic Details
Main Authors: Irene Alice Chicchi Giglioli, Lucia A. Carrasco-Ribelles, Elena Parra, Javier Marín-Morales, Mariano Alcañiz Raya
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/4/1971
_version_ 1797395494195953664
author Irene Alice Chicchi Giglioli
Lucia A. Carrasco-Ribelles
Elena Parra
Javier Marín-Morales
Mariano Alcañiz Raya
author_facet Irene Alice Chicchi Giglioli
Lucia A. Carrasco-Ribelles
Elena Parra
Javier Marín-Morales
Mariano Alcañiz Raya
author_sort Irene Alice Chicchi Giglioli
collection DOAJ
description Motivation is an essential component in mental health and well-being. In this area, researchers have identified four psychological needs that drive human behavior: attachment, self-esteem, orientation and control, and maximization of pleasure and minimization of distress. Various self-reported scales and interviews tools have been developed to assess these dimensions. Despite the validity of these, they are showing limitations in terms of abstractation and decontextualization and biases, such as social desirability bias, that can affect responses veracity. Conversely, virtual serious games (VSGs), that are games with specific purposes, can potentially provide more ecologically valid and objective assessments than traditional approaches. Starting from these premises, the aim of this study was to investigate the feasibility of a VSG to assess the four personality needs. Sixty subjects participated in five VSG sessions. Results showed that the VSG was able to recognize attachment, self-esteem, and orientation and control needs with a high accuracy, and to a lesser extent maximization of pleasure and minimization of distress need. In conclusion, this study showed the feasibility to use a VSG to enhance the assessment of psychological behavioral-based need, overcoming biases presented by traditional assessment.
first_indexed 2024-03-09T00:36:19Z
format Article
id doaj.art-401bf80f7dd94582a6564077adc0e35e
institution Directory Open Access Journal
issn 2076-3417
language English
last_indexed 2024-03-09T00:36:19Z
publishDate 2021-02-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj.art-401bf80f7dd94582a6564077adc0e35e2023-12-11T18:07:35ZengMDPI AGApplied Sciences2076-34172021-02-01114197110.3390/app11041971An Immersive Serious Game for the Behavioral Assessment of Psychological NeedsIrene Alice Chicchi Giglioli0Lucia A. Carrasco-Ribelles1Elena Parra2Javier Marín-Morales3Mariano Alcañiz Raya4Institute for Research and Innovation in Bioengineering (i3B), Polytechnic University of Valencia, 46022 Valencia, SpainInstitute for Research and Innovation in Bioengineering (i3B), Polytechnic University of Valencia, 46022 Valencia, SpainInstitute for Research and Innovation in Bioengineering (i3B), Polytechnic University of Valencia, 46022 Valencia, SpainInstitute for Research and Innovation in Bioengineering (i3B), Polytechnic University of Valencia, 46022 Valencia, SpainInstitute for Research and Innovation in Bioengineering (i3B), Polytechnic University of Valencia, 46022 Valencia, SpainMotivation is an essential component in mental health and well-being. In this area, researchers have identified four psychological needs that drive human behavior: attachment, self-esteem, orientation and control, and maximization of pleasure and minimization of distress. Various self-reported scales and interviews tools have been developed to assess these dimensions. Despite the validity of these, they are showing limitations in terms of abstractation and decontextualization and biases, such as social desirability bias, that can affect responses veracity. Conversely, virtual serious games (VSGs), that are games with specific purposes, can potentially provide more ecologically valid and objective assessments than traditional approaches. Starting from these premises, the aim of this study was to investigate the feasibility of a VSG to assess the four personality needs. Sixty subjects participated in five VSG sessions. Results showed that the VSG was able to recognize attachment, self-esteem, and orientation and control needs with a high accuracy, and to a lesser extent maximization of pleasure and minimization of distress need. In conclusion, this study showed the feasibility to use a VSG to enhance the assessment of psychological behavioral-based need, overcoming biases presented by traditional assessment.https://www.mdpi.com/2076-3417/11/4/1971serious gamevirtual realitymachine learningmotivational psychologypsychological needs
spellingShingle Irene Alice Chicchi Giglioli
Lucia A. Carrasco-Ribelles
Elena Parra
Javier Marín-Morales
Mariano Alcañiz Raya
An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
Applied Sciences
serious game
virtual reality
machine learning
motivational psychology
psychological needs
title An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
title_full An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
title_fullStr An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
title_full_unstemmed An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
title_short An Immersive Serious Game for the Behavioral Assessment of Psychological Needs
title_sort immersive serious game for the behavioral assessment of psychological needs
topic serious game
virtual reality
machine learning
motivational psychology
psychological needs
url https://www.mdpi.com/2076-3417/11/4/1971
work_keys_str_mv AT irenealicechicchigiglioli animmersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT luciaacarrascoribelles animmersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT elenaparra animmersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT javiermarinmorales animmersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT marianoalcanizraya animmersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT irenealicechicchigiglioli immersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT luciaacarrascoribelles immersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT elenaparra immersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT javiermarinmorales immersiveseriousgameforthebehavioralassessmentofpsychologicalneeds
AT marianoalcanizraya immersiveseriousgameforthebehavioralassessmentofpsychologicalneeds