Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers

Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space. Spatial orientation skill is necessary for understanding 3D space. With VR, users navigate through virtually designed buildings and mu...

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Main Authors: Carlos Carbonell-Carrera, Jose Luis Saorin, Allison J. Jaeger
Format: Article
Language:English
Published: MDPI AG 2021-10-01
Series:Buildings
Subjects:
Online Access:https://www.mdpi.com/2075-5309/11/10/492
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author Carlos Carbonell-Carrera
Jose Luis Saorin
Allison J. Jaeger
author_facet Carlos Carbonell-Carrera
Jose Luis Saorin
Allison J. Jaeger
author_sort Carlos Carbonell-Carrera
collection DOAJ
description Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space. Spatial orientation skill is necessary for understanding 3D space. With VR, users navigate through virtually designed buildings and must be constantly aware of their position relative to other elements of the environment (orientation during navigation). In the present study, 25 building engineering students performed navigation tasks in a desktop-VR environment workshop. Performance of students using the desktop-VR was compared to a previous workshop in which navigation tasks were carried out using head-mounted displays. The Perspective Taking/Spatial Orientation Test measured spatial orientation skill. A questionnaire on user experience in the virtual environment was also administered. The gain in spatial orientation skill was 12.62%, similar to that obtained with head-mounted displays (14.23%). The desktop VR environment is an alternative to the HMD-VR environment for planning strategies to improve spatial orientation. Results from the user-experience questionnaire showed that the desktop VR environment strategy was well perceived by students in terms of interaction, 3D visualization, navigation, and sense of presence. Unlike in the HDM VR environment, student in the desktop VR environment did not report feelings of fatigue or dizziness.
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spelling doaj.art-40836b86f3264df1a90a66711f0d151f2023-11-22T17:39:13ZengMDPI AGBuildings2075-53092021-10-01111049210.3390/buildings11100492Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building EngineersCarlos Carbonell-Carrera0Jose Luis Saorin1Allison J. Jaeger2Department of Techniques and Projects in Engineering and Architecture, Area of Cartographic, Geodetic and Photogrammetry Engineering, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainDepartment of Techniques and Projects in Engineering and Architecture, Area of Engineering Graphics, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainDepartment of Psychology, St. John’s University, New York, NY 11439, USAVirtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space. Spatial orientation skill is necessary for understanding 3D space. With VR, users navigate through virtually designed buildings and must be constantly aware of their position relative to other elements of the environment (orientation during navigation). In the present study, 25 building engineering students performed navigation tasks in a desktop-VR environment workshop. Performance of students using the desktop-VR was compared to a previous workshop in which navigation tasks were carried out using head-mounted displays. The Perspective Taking/Spatial Orientation Test measured spatial orientation skill. A questionnaire on user experience in the virtual environment was also administered. The gain in spatial orientation skill was 12.62%, similar to that obtained with head-mounted displays (14.23%). The desktop VR environment is an alternative to the HMD-VR environment for planning strategies to improve spatial orientation. Results from the user-experience questionnaire showed that the desktop VR environment strategy was well perceived by students in terms of interaction, 3D visualization, navigation, and sense of presence. Unlike in the HDM VR environment, student in the desktop VR environment did not report feelings of fatigue or dizziness.https://www.mdpi.com/2075-5309/11/10/492spatial orientation skillvirtual reality (VR)desktop VR environmentshead mounted displays (HMD) VR environmentsnavigationbuilding engineering training
spellingShingle Carlos Carbonell-Carrera
Jose Luis Saorin
Allison J. Jaeger
Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
Buildings
spatial orientation skill
virtual reality (VR)
desktop VR environments
head mounted displays (HMD) VR environments
navigation
building engineering training
title Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
title_full Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
title_fullStr Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
title_full_unstemmed Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
title_short Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers
title_sort navigation tasks in desktop vr environments to improve the spatial orientation skill of building engineers
topic spatial orientation skill
virtual reality (VR)
desktop VR environments
head mounted displays (HMD) VR environments
navigation
building engineering training
url https://www.mdpi.com/2075-5309/11/10/492
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AT allisonjjaeger navigationtasksindesktopvrenvironmentstoimprovethespatialorientationskillofbuildingengineers