Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion

The term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itse...

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Main Author: Christophe Duret
Format: Article
Language:Portuguese
Published: Programa de Pós-Graduação em Comunicação 2014-04-01
Series:Revista Contracampo
Subjects:
Online Access:https://periodicos.uff.br/contracampo/article/view/17519
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author Christophe Duret
author_facet Christophe Duret
author_sort Christophe Duret
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description The term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itself or with their character. Immersion therefore appears to be a concept whose usefulness for game studies seems to be compromised by the multiplicity of phenomena it covers. We therefore propose to, on the one hand uncover the different meanings of immersion through a review of the literature, and on the other hand, to offer an alternative to this notion by proposing an explanatory model which subsumes the phenomena to which it refers in conjunction with the concepts of attentional resource distribution and the framing of the videoludic experience.
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spelling doaj.art-40957553f3e94553982b935e42aa834e2023-05-16T02:35:01ZporPrograma de Pós-Graduação em ComunicaçãoRevista Contracampo1414-74832238-25772014-04-012910.22409/contracampo.v0i29.625Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersionChristophe Duret0Université de SherbrookeThe term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itself or with their character. Immersion therefore appears to be a concept whose usefulness for game studies seems to be compromised by the multiplicity of phenomena it covers. We therefore propose to, on the one hand uncover the different meanings of immersion through a review of the literature, and on the other hand, to offer an alternative to this notion by proposing an explanatory model which subsumes the phenomena to which it refers in conjunction with the concepts of attentional resource distribution and the framing of the videoludic experience.https://periodicos.uff.br/contracampo/article/view/17519game studiesimmersiononline role-playing games
spellingShingle Christophe Duret
Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
Revista Contracampo
game studies
immersion
online role-playing games
title Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
title_full Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
title_fullStr Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
title_full_unstemmed Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
title_short Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
title_sort les cadres de l experience videoludique et la distribution des ressources attentionnelles dans les jeux de role en ligne une alternative a la notion d immersion
topic game studies
immersion
online role-playing games
url https://periodicos.uff.br/contracampo/article/view/17519
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