Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion
The term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itse...
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Format: | Article |
Language: | Portuguese |
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Programa de Pós-Graduação em Comunicação
2014-04-01
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Series: | Revista Contracampo |
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Online Access: | https://periodicos.uff.br/contracampo/article/view/17519 |
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author | Christophe Duret |
author_facet | Christophe Duret |
author_sort | Christophe Duret |
collection | DOAJ |
description | The term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itself or with their character. Immersion therefore appears to be a concept whose usefulness for game studies seems to be compromised by the multiplicity of phenomena it covers. We therefore propose to, on the one hand uncover the different meanings of immersion through a review of the literature, and on the other hand, to offer an alternative to this notion by proposing an explanatory model which subsumes the phenomena to which it refers in conjunction with the concepts of attentional resource distribution and the framing of the videoludic experience. |
first_indexed | 2024-04-09T12:31:59Z |
format | Article |
id | doaj.art-40957553f3e94553982b935e42aa834e |
institution | Directory Open Access Journal |
issn | 1414-7483 2238-2577 |
language | Portuguese |
last_indexed | 2024-04-09T12:31:59Z |
publishDate | 2014-04-01 |
publisher | Programa de Pós-Graduação em Comunicação |
record_format | Article |
series | Revista Contracampo |
spelling | doaj.art-40957553f3e94553982b935e42aa834e2023-05-16T02:35:01ZporPrograma de Pós-Graduação em ComunicaçãoRevista Contracampo1414-74832238-25772014-04-012910.22409/contracampo.v0i29.625Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersionChristophe Duret0Université de SherbrookeThe term immersion, when applied to RPGs and video games, refers to phenomena that sometimes pertain to perception, sometimes psychology. It means a sensation experienced by the player in their relationship with the diegesis of the game, with the stories generated when interacting with the game itself or with their character. Immersion therefore appears to be a concept whose usefulness for game studies seems to be compromised by the multiplicity of phenomena it covers. We therefore propose to, on the one hand uncover the different meanings of immersion through a review of the literature, and on the other hand, to offer an alternative to this notion by proposing an explanatory model which subsumes the phenomena to which it refers in conjunction with the concepts of attentional resource distribution and the framing of the videoludic experience.https://periodicos.uff.br/contracampo/article/view/17519game studiesimmersiononline role-playing games |
spellingShingle | Christophe Duret Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion Revista Contracampo game studies immersion online role-playing games |
title | Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion |
title_full | Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion |
title_fullStr | Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion |
title_full_unstemmed | Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion |
title_short | Les cadres de l’expérience vidéoludique et la distribution des ressources attentionnelles dans les jeux de rôle en ligne : une alternative à la notion d’immersion |
title_sort | les cadres de l experience videoludique et la distribution des ressources attentionnelles dans les jeux de role en ligne une alternative a la notion d immersion |
topic | game studies immersion online role-playing games |
url | https://periodicos.uff.br/contracampo/article/view/17519 |
work_keys_str_mv | AT christopheduret lescadresdelexperiencevideoludiqueetladistributiondesressourcesattentionnellesdanslesjeuxderoleenligneunealternativealanotiondimmersion |