Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general obj...
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Format: | Article |
Language: | English |
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MDPI AG
2020-03-01
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Series: | Social Sciences |
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Online Access: | https://www.mdpi.com/2076-0760/9/3/28 |
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author | Angel Torres-Toukoumidis Juan Pablo Salgado Guerrero Sheila Peñalva Paola Carrera |
author_facet | Angel Torres-Toukoumidis Juan Pablo Salgado Guerrero Sheila Peñalva Paola Carrera |
author_sort | Angel Torres-Toukoumidis |
collection | DOAJ |
description | Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience. |
first_indexed | 2024-04-14T08:06:07Z |
format | Article |
id | doaj.art-40c70081acdb4050bc59fda0dc1dfdc2 |
institution | Directory Open Access Journal |
issn | 2076-0760 |
language | English |
last_indexed | 2024-04-14T08:06:07Z |
publishDate | 2020-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Social Sciences |
spelling | doaj.art-40c70081acdb4050bc59fda0dc1dfdc22022-12-22T02:04:43ZengMDPI AGSocial Sciences2076-07602020-03-01932810.3390/socsci9030028socsci9030028Global Game Jam in Latin-America, a Collaborative Videogame Learning ExperienceAngel Torres-Toukoumidis0Juan Pablo Salgado Guerrero1Sheila Peñalva2Paola Carrera3Social Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, EcuadorSocial Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, EcuadorFaculty of Education, Universidad de Huelva, 21004 Huelva, SpainEconomics Faculty, Università degli Studi di Ferrara, I-44121 Ferrara, ItalyVideogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.https://www.mdpi.com/2076-0760/9/3/28videogame productionglobal game jamquantitative studylearningeducational level |
spellingShingle | Angel Torres-Toukoumidis Juan Pablo Salgado Guerrero Sheila Peñalva Paola Carrera Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience Social Sciences videogame production global game jam quantitative study learning educational level |
title | Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience |
title_full | Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience |
title_fullStr | Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience |
title_full_unstemmed | Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience |
title_short | Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience |
title_sort | global game jam in latin america a collaborative videogame learning experience |
topic | videogame production global game jam quantitative study learning educational level |
url | https://www.mdpi.com/2076-0760/9/3/28 |
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