Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general obj...

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Main Authors: Angel Torres-Toukoumidis, Juan Pablo Salgado Guerrero, Sheila Peñalva, Paola Carrera
Format: Article
Language:English
Published: MDPI AG 2020-03-01
Series:Social Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-0760/9/3/28
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author Angel Torres-Toukoumidis
Juan Pablo Salgado Guerrero
Sheila Peñalva
Paola Carrera
author_facet Angel Torres-Toukoumidis
Juan Pablo Salgado Guerrero
Sheila Peñalva
Paola Carrera
author_sort Angel Torres-Toukoumidis
collection DOAJ
description Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.
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spelling doaj.art-40c70081acdb4050bc59fda0dc1dfdc22022-12-22T02:04:43ZengMDPI AGSocial Sciences2076-07602020-03-01932810.3390/socsci9030028socsci9030028Global Game Jam in Latin-America, a Collaborative Videogame Learning ExperienceAngel Torres-Toukoumidis0Juan Pablo Salgado Guerrero1Sheila Peñalva2Paola Carrera3Social Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, EcuadorSocial Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, EcuadorFaculty of Education, Universidad de Huelva, 21004 Huelva, SpainEconomics Faculty, Università degli Studi di Ferrara, I-44121 Ferrara, ItalyVideogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.https://www.mdpi.com/2076-0760/9/3/28videogame productionglobal game jamquantitative studylearningeducational level
spellingShingle Angel Torres-Toukoumidis
Juan Pablo Salgado Guerrero
Sheila Peñalva
Paola Carrera
Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
Social Sciences
videogame production
global game jam
quantitative study
learning
educational level
title Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
title_full Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
title_fullStr Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
title_full_unstemmed Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
title_short Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
title_sort global game jam in latin america a collaborative videogame learning experience
topic videogame production
global game jam
quantitative study
learning
educational level
url https://www.mdpi.com/2076-0760/9/3/28
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