Sensors for Entertainment
Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on “Sensors for Entertainment”, developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.
Main Authors: | Fabrizio Lamberti, Andrea Sanna, Jon Rokne |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2016-07-01
|
Series: | Sensors |
Subjects: | |
Online Access: | http://www.mdpi.com/1424-8220/16/7/1102 |
Similar Items
-
A Framework Integrating Augmented Reality and Wearable Sensors for the Autonomous Execution of Rehabilitation Exercises
by: Jacopo Rizzi, et al.
Published: (2023-12-01) -
Exploring the user experience (UX) of a multi-window augmented reality environment
by: Pitch Sinlapanuntakul, et al.
Published: (2023-08-01) -
Hand interaction designs in mixed and augmented reality head mounted display: a scoping review and classification
by: Richard Nguyen, et al.
Published: (2023-07-01) -
Freehand Gestural Selection with Haptic Feedback in Wearable Optical See-Through Augmented Reality
by: Gang Wang, et al.
Published: (2022-12-01) -
Editorial: Entertainment computing and persuasive technologies
by: Teresa Romão, et al.
Published: (2024-02-01)