Digital Facial Augmentation for Interactive Entertainment
Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to...
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Format: | Article |
Language: | English |
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European Alliance for Innovation (EAI)
2015-08-01
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Series: | EAI Endorsed Transactions on e-Learning |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/icst.intetain.2015.259444 |
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author | Naoto Hieda Jeremy Cooperstock |
author_facet | Naoto Hieda Jeremy Cooperstock |
author_sort | Naoto Hieda |
collection | DOAJ |
description | Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body. |
first_indexed | 2024-04-13T03:43:26Z |
format | Article |
id | doaj.art-4128ea1b54c04c15a756364887db7d14 |
institution | Directory Open Access Journal |
issn | 2032-9253 |
language | English |
last_indexed | 2024-04-13T03:43:26Z |
publishDate | 2015-08-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on e-Learning |
spelling | doaj.art-4128ea1b54c04c15a756364887db7d142022-12-22T03:04:05ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532015-08-01281810.4108/icst.intetain.2015.259444Digital Facial Augmentation for Interactive EntertainmentNaoto Hieda0Jeremy Cooperstock1McGill University; nhieda@cim.mcgill.caMcGill UniversityDigital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.http://eudl.eu/doi/10.4108/icst.intetain.2015.259444projection mappingaugmented reality |
spellingShingle | Naoto Hieda Jeremy Cooperstock Digital Facial Augmentation for Interactive Entertainment EAI Endorsed Transactions on e-Learning projection mapping augmented reality |
title | Digital Facial Augmentation for Interactive Entertainment |
title_full | Digital Facial Augmentation for Interactive Entertainment |
title_fullStr | Digital Facial Augmentation for Interactive Entertainment |
title_full_unstemmed | Digital Facial Augmentation for Interactive Entertainment |
title_short | Digital Facial Augmentation for Interactive Entertainment |
title_sort | digital facial augmentation for interactive entertainment |
topic | projection mapping augmented reality |
url | http://eudl.eu/doi/10.4108/icst.intetain.2015.259444 |
work_keys_str_mv | AT naotohieda digitalfacialaugmentationforinteractiveentertainment AT jeremycooperstock digitalfacialaugmentationforinteractiveentertainment |