Digital Facial Augmentation for Interactive Entertainment

Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to...

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Bibliographic Details
Main Authors: Naoto Hieda, Jeremy Cooperstock
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-08-01
Series:EAI Endorsed Transactions on e-Learning
Subjects:
Online Access:http://eudl.eu/doi/10.4108/icst.intetain.2015.259444
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author Naoto Hieda
Jeremy Cooperstock
author_facet Naoto Hieda
Jeremy Cooperstock
author_sort Naoto Hieda
collection DOAJ
description Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.
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spelling doaj.art-4128ea1b54c04c15a756364887db7d142022-12-22T03:04:05ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532015-08-01281810.4108/icst.intetain.2015.259444Digital Facial Augmentation for Interactive EntertainmentNaoto Hieda0Jeremy Cooperstock1McGill University; nhieda@cim.mcgill.caMcGill UniversityDigital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.http://eudl.eu/doi/10.4108/icst.intetain.2015.259444projection mappingaugmented reality
spellingShingle Naoto Hieda
Jeremy Cooperstock
Digital Facial Augmentation for Interactive Entertainment
EAI Endorsed Transactions on e-Learning
projection mapping
augmented reality
title Digital Facial Augmentation for Interactive Entertainment
title_full Digital Facial Augmentation for Interactive Entertainment
title_fullStr Digital Facial Augmentation for Interactive Entertainment
title_full_unstemmed Digital Facial Augmentation for Interactive Entertainment
title_short Digital Facial Augmentation for Interactive Entertainment
title_sort digital facial augmentation for interactive entertainment
topic projection mapping
augmented reality
url http://eudl.eu/doi/10.4108/icst.intetain.2015.259444
work_keys_str_mv AT naotohieda digitalfacialaugmentationforinteractiveentertainment
AT jeremycooperstock digitalfacialaugmentationforinteractiveentertainment