Identifying the qualitative components of gamification in the working environment of knowledge-based companies
Although digitization brings important possibilities, implementing its technologies in practice can be challenging. One of the current major developments in this field is to discover the potential of gamification for the empowerment of knowledge-based companies. Based on this, the current research w...
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Format: | Article |
Language: | fas |
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Allameh Tabataba'i University Press
2023-10-01
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Series: | مطالعات مدیریت کسب و کار هوشمند |
Subjects: | |
Online Access: | https://ims.atu.ac.ir/article_16571_9eab16fae250c639c106c73252386d09.pdf |
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author | Mohammad Bashokouh golsum akbari arbatan mehdi ebrahimzade |
author_facet | Mohammad Bashokouh golsum akbari arbatan mehdi ebrahimzade |
author_sort | Mohammad Bashokouh |
collection | DOAJ |
description | Although digitization brings important possibilities, implementing its technologies in practice can be challenging. One of the current major developments in this field is to discover the potential of gamification for the empowerment of knowledge-based companies. Based on this, the current research was conducted with the aim of identifying the qualitative components of gamification implementation in the working environment of knowledge-based companies. This research has a qualitative approach, through in-depth semi-structured interviews, it has compiled and validated the conceptual framework with thematic analysis method. The statistical population includes experts and experts of knowledge-based companies, among whom 12 people were selected by purposeful sampling and participated in this study. The number of samples follows the rule of saturation. The findings of the research show that concepts were identified in the form of 4 main themes, including the acceptance process with 2 organizing themes, promotion strategies with 4 organizing themes, development and design strategies with 4 organizing themes, evaluation and implementation platforms with 3 organizing themes Gamification actually provides various possibilities to increase the motivation of employees for knowledge-based activities. But to reveal its potential, it needs a suitable environment. |
first_indexed | 2024-03-08T22:03:07Z |
format | Article |
id | doaj.art-421b82674b354bd7a22dddf99c05e17d |
institution | Directory Open Access Journal |
issn | 2821-0964 2821-0816 |
language | fas |
last_indexed | 2024-03-08T22:03:07Z |
publishDate | 2023-10-01 |
publisher | Allameh Tabataba'i University Press |
record_format | Article |
series | مطالعات مدیریت کسب و کار هوشمند |
spelling | doaj.art-421b82674b354bd7a22dddf99c05e17d2023-12-19T10:35:15ZfasAllameh Tabataba'i University Pressمطالعات مدیریت کسب و کار هوشمند2821-09642821-08162023-10-01124610.22054/ims.2023.71763.227916571Identifying the qualitative components of gamification in the working environment of knowledge-based companiesMohammad Bashokouh0golsum akbari arbatan1mehdi ebrahimzade2Professor of Business Management Department, University of Mohaghegh Ardabili, Ardabil, IranCorresponding Author: m_bashekouh@uma.ac.irPh.D Student in Business Management, University of Mohaghegh Ardabili, Ardabil, IranPh.D Student in Business Management, University of Mohaghegh Ardabili, Ardabil, IranAlthough digitization brings important possibilities, implementing its technologies in practice can be challenging. One of the current major developments in this field is to discover the potential of gamification for the empowerment of knowledge-based companies. Based on this, the current research was conducted with the aim of identifying the qualitative components of gamification implementation in the working environment of knowledge-based companies. This research has a qualitative approach, through in-depth semi-structured interviews, it has compiled and validated the conceptual framework with thematic analysis method. The statistical population includes experts and experts of knowledge-based companies, among whom 12 people were selected by purposeful sampling and participated in this study. The number of samples follows the rule of saturation. The findings of the research show that concepts were identified in the form of 4 main themes, including the acceptance process with 2 organizing themes, promotion strategies with 4 organizing themes, development and design strategies with 4 organizing themes, evaluation and implementation platforms with 3 organizing themes Gamification actually provides various possibilities to increase the motivation of employees for knowledge-based activities. But to reveal its potential, it needs a suitable environment.https://ims.atu.ac.ir/article_16571_9eab16fae250c639c106c73252386d09.pdfdigital technologygamificationknowledge basedstrategies |
spellingShingle | Mohammad Bashokouh golsum akbari arbatan mehdi ebrahimzade Identifying the qualitative components of gamification in the working environment of knowledge-based companies مطالعات مدیریت کسب و کار هوشمند digital technology gamification knowledge based strategies |
title | Identifying the qualitative components of gamification in the working environment of knowledge-based companies |
title_full | Identifying the qualitative components of gamification in the working environment of knowledge-based companies |
title_fullStr | Identifying the qualitative components of gamification in the working environment of knowledge-based companies |
title_full_unstemmed | Identifying the qualitative components of gamification in the working environment of knowledge-based companies |
title_short | Identifying the qualitative components of gamification in the working environment of knowledge-based companies |
title_sort | identifying the qualitative components of gamification in the working environment of knowledge based companies |
topic | digital technology gamification knowledge based strategies |
url | https://ims.atu.ac.ir/article_16571_9eab16fae250c639c106c73252386d09.pdf |
work_keys_str_mv | AT mohammadbashokouh identifyingthequalitativecomponentsofgamificationintheworkingenvironmentofknowledgebasedcompanies AT golsumakbariarbatan identifyingthequalitativecomponentsofgamificationintheworkingenvironmentofknowledgebasedcompanies AT mehdiebrahimzade identifyingthequalitativecomponentsofgamificationintheworkingenvironmentofknowledgebasedcompanies |