A Framework Used for Analysis of User Experience in Games

The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game c...

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Main Authors: Vitor Marques Carvalho, Elizabeth Sucupira Furtado
Format: Article
Language:English
Published: Brazilian Computer Society 2020-12-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/759
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author Vitor Marques Carvalho
Elizabeth Sucupira Furtado
author_facet Vitor Marques Carvalho
Elizabeth Sucupira Furtado
author_sort Vitor Marques Carvalho
collection DOAJ
description The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions.
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spelling doaj.art-429e24c4eaf345e9b8d0ae6c1dbc5a962023-02-09T18:15:05ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192020-12-0111110.5753/jis.2020.759A Framework Used for Analysis of User Experience in GamesVitor Marques Carvalho0Elizabeth Sucupira Furtado1Universidade de Fortaleza (UNIFOR)Universidade de Fortaleza (UNIFOR) The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions. https://sol.sbc.org.br/journals/index.php/jis/article/view/759User ExperienceGamesGames User ResearchConceptual FrameworkEvaluation
spellingShingle Vitor Marques Carvalho
Elizabeth Sucupira Furtado
A Framework Used for Analysis of User Experience in Games
Journal on Interactive Systems
User Experience
Games
Games User Research
Conceptual Framework
Evaluation
title A Framework Used for Analysis of User Experience in Games
title_full A Framework Used for Analysis of User Experience in Games
title_fullStr A Framework Used for Analysis of User Experience in Games
title_full_unstemmed A Framework Used for Analysis of User Experience in Games
title_short A Framework Used for Analysis of User Experience in Games
title_sort framework used for analysis of user experience in games
topic User Experience
Games
Games User Research
Conceptual Framework
Evaluation
url https://sol.sbc.org.br/journals/index.php/jis/article/view/759
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