A Framework Used for Analysis of User Experience in Games
The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game c...
Main Authors: | Vitor Marques Carvalho, Elizabeth Sucupira Furtado |
---|---|
Format: | Article |
Language: | English |
Published: |
Brazilian Computer Society
2020-12-01
|
Series: | Journal on Interactive Systems |
Subjects: | |
Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/759 |
Similar Items
-
Review: How to Be a Games User Researcher
by: Joe Todd
Published: (2022-05-01) -
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities
by: João Bosco Borges, et al.
Published: (2020-12-01) -
A user experience case study: two embodied cognition user interface solutions for a math learning game
by: Antero Lindstedt, et al.
Published: (2016-11-01) -
Implementation of Alpha-Beta Pruning and Transposition Tables on Checkers Game
by: Cristian C. Suancha, et al.
Published: (2024-01-01) -
Using Visual Programming Games to Study Novice Programmers
by: Christian DeLozier, et al.
Published: (2023-06-01)