Using gamification to drive patient’s personal data validation in a Personal Health Record

Gamification is a term used to describe using game elements in non-game environments to enhance user experience. It has been incorporated with commercial success into several platforms (Linkedin, Badgeville, Facebook) this has made some researchers theorize that it could also be used in education as...

Szczegółowa specyfikacja

Opis bibliograficzny
1. autor: Guido Giunti
Format: Artykuł
Język:English
Wydane: Frontiers Media S.A. 2015-10-01
Seria:Frontiers in Public Health
Hasła przedmiotowe:
Dostęp online:http://journal.frontiersin.org/Journal/10.3389/conf.FPUBH.2016.01.00115/full

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