Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials

The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used a...

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Main Authors: Jacky Anggara Nenohai, Deni Ainur Rokhim, Nur Indah Agustina, Munzil Munzil
Format: Article
Language:English
Published: Universidade Federal de Mato Grosso do Sul 2022-07-01
Series:Orbital: The Electronic Journal of Chemistry
Subjects:
Online Access:https://periodicos.ufms.br/index.php/orbital/article/view/16206
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author Jacky Anggara Nenohai
Deni Ainur Rokhim
Nur Indah Agustina
Munzil Munzil
author_facet Jacky Anggara Nenohai
Deni Ainur Rokhim
Nur Indah Agustina
Munzil Munzil
author_sort Jacky Anggara Nenohai
collection DOAJ
description The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used as a learning media, learning resource or online-based assessment tool that is attractive to students. The advantage of this application is that it has many templates that teachers can create to develop in the form of games. Wordwall is rarely used in learning media because there has not been socialization and application in the teaching and learning process for teachers. In this study, media development was carried out using wordwall applications on chemicals, namely the reaction rate that will be studied by students. This material contains the concept of reaction rate, factors that affect reaction rate, collision theory and reaction rate equations. The novelty of this study compared to existing research is that this research develops a wordwall medium that focuses on increasing students' interest in learning materials, especially chemistry in the online-based teaching and learning process.The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of high school class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%.
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spelling doaj.art-431f638e36264a1fb6a31349076de2932023-01-20T10:47:34ZengUniversidade Federal de Mato Grosso do SulOrbital: The Electronic Journal of Chemistry1984-64282022-07-0114210.17807/orbital.v14i2.16206Development of Gamification-Based Wordwall Game Platform on Reaction Rate MaterialsJacky Anggara Nenohai0Deni Ainur Rokhim1Nur Indah Agustina2Munzil Munzil3Department of Chemistry, State University of Malang, Indonesia and Department of Chemistry, Nusa Cendana University, IndonesiaChemistry, Universitas Negeri Malang, IndonesiaDepartment of Chemistry, State University of Malang, IndonesiaDepartment of Chemistry, State University of Malang, Indonesia The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used as a learning media, learning resource or online-based assessment tool that is attractive to students. The advantage of this application is that it has many templates that teachers can create to develop in the form of games. Wordwall is rarely used in learning media because there has not been socialization and application in the teaching and learning process for teachers. In this study, media development was carried out using wordwall applications on chemicals, namely the reaction rate that will be studied by students. This material contains the concept of reaction rate, factors that affect reaction rate, collision theory and reaction rate equations. The novelty of this study compared to existing research is that this research develops a wordwall medium that focuses on increasing students' interest in learning materials, especially chemistry in the online-based teaching and learning process.The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of high school class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%. https://periodicos.ufms.br/index.php/orbital/article/view/16206Wordwall GameGamificationReaction Rate
spellingShingle Jacky Anggara Nenohai
Deni Ainur Rokhim
Nur Indah Agustina
Munzil Munzil
Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
Orbital: The Electronic Journal of Chemistry
Wordwall Game
Gamification
Reaction Rate
title Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
title_full Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
title_fullStr Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
title_full_unstemmed Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
title_short Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials
title_sort development of gamification based wordwall game platform on reaction rate materials
topic Wordwall Game
Gamification
Reaction Rate
url https://periodicos.ufms.br/index.php/orbital/article/view/16206
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AT deniainurrokhim developmentofgamificationbasedwordwallgameplatformonreactionratematerials
AT nurindahagustina developmentofgamificationbasedwordwallgameplatformonreactionratematerials
AT munzilmunzil developmentofgamificationbasedwordwallgameplatformonreactionratematerials