Has computational creativity successfully made it “Beyond the Fence” in musical theatre?
A significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possib...
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2017-10-01
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Series: | Connection Science |
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Online Access: | http://dx.doi.org/10.1080/09540091.2017.1345857 |
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author | Anna Jordanous |
author_facet | Anna Jordanous |
author_sort | Anna Jordanous |
collection | DOAJ |
description | A significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possible to produce “the world's first computer-generated musical”. Several creative systems were used to generate this musical, which was performed in London's West End in 2016. This paper considers the challenge of evaluating this project. Current computational creativity evaluation methods are ill-suited to evaluating projects that involve creative input from multiple systems and people. Following recent inspiration within computational creativity research from interaction design, here the DECIDE evaluation framework is applied to evaluate the Beyond the Fence project. Evaluation finds that the project was reasonably successful at achieving the task of using computational generation to produce a credible musical. Lessons have been learned for future computational creativity projects though, particularly for affording creative software more agency and enabling software to interact with other creative partners. Upon reflection, the DECIDE framework emerges as a useful evaluation “checklist” (if not a tangible operational methodology) for evaluating multiple creative systems participating in a creative task. |
first_indexed | 2024-03-12T00:23:56Z |
format | Article |
id | doaj.art-440cabea207b4333a9616fcd24f869bf |
institution | Directory Open Access Journal |
issn | 0954-0091 1360-0494 |
language | English |
last_indexed | 2024-03-12T00:23:56Z |
publishDate | 2017-10-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | Connection Science |
spelling | doaj.art-440cabea207b4333a9616fcd24f869bf2023-09-15T10:47:58ZengTaylor & Francis GroupConnection Science0954-00911360-04942017-10-0129435038610.1080/09540091.2017.13458571345857Has computational creativity successfully made it “Beyond the Fence” in musical theatre?Anna Jordanous0University of KentA significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possible to produce “the world's first computer-generated musical”. Several creative systems were used to generate this musical, which was performed in London's West End in 2016. This paper considers the challenge of evaluating this project. Current computational creativity evaluation methods are ill-suited to evaluating projects that involve creative input from multiple systems and people. Following recent inspiration within computational creativity research from interaction design, here the DECIDE evaluation framework is applied to evaluate the Beyond the Fence project. Evaluation finds that the project was reasonably successful at achieving the task of using computational generation to produce a credible musical. Lessons have been learned for future computational creativity projects though, particularly for affording creative software more agency and enabling software to interact with other creative partners. Upon reflection, the DECIDE framework emerges as a useful evaluation “checklist” (if not a tangible operational methodology) for evaluating multiple creative systems participating in a creative task.http://dx.doi.org/10.1080/09540091.2017.1345857computational creativitymusical theatrebeyond the fencecreativity evaluationhuman–computer interactive creativity |
spellingShingle | Anna Jordanous Has computational creativity successfully made it “Beyond the Fence” in musical theatre? Connection Science computational creativity musical theatre beyond the fence creativity evaluation human–computer interactive creativity |
title | Has computational creativity successfully made it “Beyond the Fence” in musical theatre? |
title_full | Has computational creativity successfully made it “Beyond the Fence” in musical theatre? |
title_fullStr | Has computational creativity successfully made it “Beyond the Fence” in musical theatre? |
title_full_unstemmed | Has computational creativity successfully made it “Beyond the Fence” in musical theatre? |
title_short | Has computational creativity successfully made it “Beyond the Fence” in musical theatre? |
title_sort | has computational creativity successfully made it beyond the fence in musical theatre |
topic | computational creativity musical theatre beyond the fence creativity evaluation human–computer interactive creativity |
url | http://dx.doi.org/10.1080/09540091.2017.1345857 |
work_keys_str_mv | AT annajordanous hascomputationalcreativitysuccessfullymadeitbeyondthefenceinmusicaltheatre |