Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality

The presentation of architectural design in simulation environments demands strong 3D modeling abilities. Architects usually demonstrate presentation skills that mostly address researchers in the building simulation field. However, there is still a gap between the architect’s deliverable and the con...

Full description

Bibliographic Details
Main Authors: Josep Llorca-Bofí, Michael Vorländer
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-06-01
Series:Frontiers in Built Environment
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fbuil.2021.687237/full
_version_ 1818608488624947200
author Josep Llorca-Bofí
Michael Vorländer
author_facet Josep Llorca-Bofí
Michael Vorländer
author_sort Josep Llorca-Bofí
collection DOAJ
description The presentation of architectural design in simulation environments demands strong 3D modeling abilities. Architects usually demonstrate presentation skills that mostly address researchers in the building simulation field. However, there is still a gap between the architect’s deliverable and the contextual scenario for overarching research purposes, mainly caused by the lack of knowledge in the areas where research disciplines overlap. This dilemma is particularly present in the practice of 3D modeling for sound perception research in virtual reality since the building modelers must also gather diverse pieces of knowledge into a contained scenario: ranging from sound sources, sound propagation models to physically based material models. Grounded on this need, this article presents a comprehensive framework, defined by the visual and acoustic cues—geometries, materials, sources, receivers, and postprocessing—on one side and three levels of detail on the other. In this way, very specific research application needs can be covered, as well as a modular concept for future modeling demands. The interconnection between every model element is particularly designed, enabling the assembly among different modalities at different levels of detail. Finally, it provides targeted modeling strategies for architects, depicted in one indoor and one outdoor demonstration for auditory-visual research.
first_indexed 2024-12-16T14:43:27Z
format Article
id doaj.art-4425e7e84f004c95af9db0ca71b10d42
institution Directory Open Access Journal
issn 2297-3362
language English
last_indexed 2024-12-16T14:43:27Z
publishDate 2021-06-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Built Environment
spelling doaj.art-4425e7e84f004c95af9db0ca71b10d422022-12-21T22:27:51ZengFrontiers Media S.A.Frontiers in Built Environment2297-33622021-06-01710.3389/fbuil.2021.687237687237Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual RealityJosep Llorca-BofíMichael VorländerThe presentation of architectural design in simulation environments demands strong 3D modeling abilities. Architects usually demonstrate presentation skills that mostly address researchers in the building simulation field. However, there is still a gap between the architect’s deliverable and the contextual scenario for overarching research purposes, mainly caused by the lack of knowledge in the areas where research disciplines overlap. This dilemma is particularly present in the practice of 3D modeling for sound perception research in virtual reality since the building modelers must also gather diverse pieces of knowledge into a contained scenario: ranging from sound sources, sound propagation models to physically based material models. Grounded on this need, this article presents a comprehensive framework, defined by the visual and acoustic cues—geometries, materials, sources, receivers, and postprocessing—on one side and three levels of detail on the other. In this way, very specific research application needs can be covered, as well as a modular concept for future modeling demands. The interconnection between every model element is particularly designed, enabling the assembly among different modalities at different levels of detail. Finally, it provides targeted modeling strategies for architects, depicted in one indoor and one outdoor demonstration for auditory-visual research.https://www.frontiersin.org/articles/10.3389/fbuil.2021.687237/fullvirtual realityauralizationvisualizationarchitectural representationsoundscapesCAD
spellingShingle Josep Llorca-Bofí
Michael Vorländer
Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
Frontiers in Built Environment
virtual reality
auralization
visualization
architectural representation
soundscapes
CAD
title Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
title_full Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
title_fullStr Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
title_full_unstemmed Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
title_short Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality
title_sort multi detailed 3d architectural framework for sound perception research in virtual reality
topic virtual reality
auralization
visualization
architectural representation
soundscapes
CAD
url https://www.frontiersin.org/articles/10.3389/fbuil.2021.687237/full
work_keys_str_mv AT josepllorcabofi multidetailed3darchitecturalframeworkforsoundperceptionresearchinvirtualreality
AT michaelvorlander multidetailed3darchitecturalframeworkforsoundperceptionresearchinvirtualreality