Exploring Archaeological Parks by Playing Games on Mobile Devices

Explore! is an m-learning system that combining e-learning and mobile computing allows middle school students to interact with learning materials in different ways while playing a game in an archaeological park. Design is based on user-centred and participatory approaches. The evaluation of...

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Main Authors: Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Antonio Piccinno, Adalberto Simeone
Format: Article
Language:English
Published: ASLERD 2009-03-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/6_13/
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author Carmelo Ardito
Paolo Buono
Maria Francesca Costabile
Rosa Lanzilotti
Antonio Piccinno
Adalberto Simeone
author_facet Carmelo Ardito
Paolo Buono
Maria Francesca Costabile
Rosa Lanzilotti
Antonio Piccinno
Adalberto Simeone
author_sort Carmelo Ardito
collection DOAJ
description Explore! is an m-learning system that combining e-learning and mobile computing allows middle school students to interact with learning materials in different ways while playing a game in an archaeological park. Design is based on user-centred and participatory approaches. The evaluation of Explore! through systematic field studies has shown that it is able to transform the visit to archaeological parks into a more complete and culturally rich experience. Thanks to the generality of the software infrastructure, games to be played in different parks can be easily created; to this aim, an Authoring Tool to be used by history experts and/or teachers has been developed.
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spelling doaj.art-444da5e9260440dab9873c9bab748b862023-09-03T11:42:49ZengASLERDInteraction Design and Architecture(s)2283-29982009-03-015_6818510.55612/s-5002-005_6-013Exploring Archaeological Parks by Playing Games on Mobile DevicesCarmelo ArditoPaolo BuonoMaria Francesca CostabileRosa LanzilottiAntonio PiccinnoAdalberto Simeone Explore! is an m-learning system that combining e-learning and mobile computing allows middle school students to interact with learning materials in different ways while playing a game in an archaeological park. Design is based on user-centred and participatory approaches. The evaluation of Explore! through systematic field studies has shown that it is able to transform the visit to archaeological parks into a more complete and culturally rich experience. Thanks to the generality of the software infrastructure, games to be played in different parks can be easily created; to this aim, an Authoring Tool to be used by history experts and/or teachers has been developed.https://ixdea.org/6_13/
spellingShingle Carmelo Ardito
Paolo Buono
Maria Francesca Costabile
Rosa Lanzilotti
Antonio Piccinno
Adalberto Simeone
Exploring Archaeological Parks by Playing Games on Mobile Devices
Interaction Design and Architecture(s)
title Exploring Archaeological Parks by Playing Games on Mobile Devices
title_full Exploring Archaeological Parks by Playing Games on Mobile Devices
title_fullStr Exploring Archaeological Parks by Playing Games on Mobile Devices
title_full_unstemmed Exploring Archaeological Parks by Playing Games on Mobile Devices
title_short Exploring Archaeological Parks by Playing Games on Mobile Devices
title_sort exploring archaeological parks by playing games on mobile devices
url https://ixdea.org/6_13/
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