(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3

The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, a...

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Bibliographic Details
Main Authors: Natasha Talitha Anindya, Lastiko Endi Rahmantyo
Format: Article
Language:English
Published: Faculty of Humanities, Universitas Indonesia 2023-12-01
Series:Paradigma: Jurnal Kajian Budaya
Subjects:
Online Access:https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/
Description
Summary:The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered ‘cool’ futuristic bodies symbolizing strength, while disfigured bodies still encounter discrimination with the enforcement of negative stereotypes and derogatory language. This unequal representation creates a social imbalance among physically disabled people, with the public assuming that different types of physical disabilities are superior to others.
ISSN:2087-6017
2503-0868