(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, a...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Faculty of Humanities, Universitas Indonesia
2023-12-01
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Series: | Paradigma: Jurnal Kajian Budaya |
Subjects: | |
Online Access: | https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/ |
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author | Natasha Talitha Anindya Lastiko Endi Rahmantyo |
author_facet | Natasha Talitha Anindya Lastiko Endi Rahmantyo |
author_sort | Natasha Talitha Anindya |
collection | DOAJ |
description | The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered ‘cool’ futuristic bodies symbolizing strength, while disfigured bodies still encounter discrimination with the enforcement of negative stereotypes and derogatory language. This unequal representation creates a social imbalance among physically disabled people, with the public assuming that different types of physical disabilities are superior to others. |
first_indexed | 2024-03-08T14:06:55Z |
format | Article |
id | doaj.art-451960f054e14297a4b487ed6e329e21 |
institution | Directory Open Access Journal |
issn | 2087-6017 2503-0868 |
language | English |
last_indexed | 2024-03-08T14:06:55Z |
publishDate | 2023-12-01 |
publisher | Faculty of Humanities, Universitas Indonesia |
record_format | Article |
series | Paradigma: Jurnal Kajian Budaya |
spelling | doaj.art-451960f054e14297a4b487ed6e329e212024-01-15T06:25:43ZengFaculty of Humanities, Universitas IndonesiaParadigma: Jurnal Kajian Budaya2087-60172503-08682023-12-0113342944710.17510/paradigma.v13i3.1038(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3Natasha Talitha Anindya0Lastiko Endi Rahmantyo1Faculty of Humanities, Universitas AirlanggaFaculty of Humanities, Universitas AirlanggaThe video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered ‘cool’ futuristic bodies symbolizing strength, while disfigured bodies still encounter discrimination with the enforcement of negative stereotypes and derogatory language. This unequal representation creates a social imbalance among physically disabled people, with the public assuming that different types of physical disabilities are superior to others.https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/physical disabilitysocial model of disabilityunequal representationvideo game narrative |
spellingShingle | Natasha Talitha Anindya Lastiko Endi Rahmantyo (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 Paradigma: Jurnal Kajian Budaya physical disability social model of disability unequal representation video game narrative |
title | (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 |
title_full | (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 |
title_fullStr | (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 |
title_full_unstemmed | (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 |
title_short | (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3 |
title_sort | de humanization of physically disabled bodies in borderlands 3 |
topic | physical disability social model of disability unequal representation video game narrative |
url | https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/ |
work_keys_str_mv | AT natashatalithaanindya dehumanizationofphysicallydisabledbodiesinborderlands3 AT lastikoendirahmantyo dehumanizationofphysicallydisabledbodiesinborderlands3 |