(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3

The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, a...

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Main Authors: Natasha Talitha Anindya, Lastiko Endi Rahmantyo
Format: Article
Language:English
Published: Faculty of Humanities, Universitas Indonesia 2023-12-01
Series:Paradigma: Jurnal Kajian Budaya
Subjects:
Online Access:https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/
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author Natasha Talitha Anindya
Lastiko Endi Rahmantyo
author_facet Natasha Talitha Anindya
Lastiko Endi Rahmantyo
author_sort Natasha Talitha Anindya
collection DOAJ
description The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered ‘cool’ futuristic bodies symbolizing strength, while disfigured bodies still encounter discrimination with the enforcement of negative stereotypes and derogatory language. This unequal representation creates a social imbalance among physically disabled people, with the public assuming that different types of physical disabilities are superior to others.
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spelling doaj.art-451960f054e14297a4b487ed6e329e212024-01-15T06:25:43ZengFaculty of Humanities, Universitas IndonesiaParadigma: Jurnal Kajian Budaya2087-60172503-08682023-12-0113342944710.17510/paradigma.v13i3.1038(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3Natasha Talitha Anindya0Lastiko Endi Rahmantyo1Faculty of Humanities, Universitas AirlanggaFaculty of Humanities, Universitas AirlanggaThe video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered ‘cool’ futuristic bodies symbolizing strength, while disfigured bodies still encounter discrimination with the enforcement of negative stereotypes and derogatory language. This unequal representation creates a social imbalance among physically disabled people, with the public assuming that different types of physical disabilities are superior to others.https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/physical disabilitysocial model of disabilityunequal representationvideo game narrative
spellingShingle Natasha Talitha Anindya
Lastiko Endi Rahmantyo
(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
Paradigma: Jurnal Kajian Budaya
physical disability
social model of disability
unequal representation
video game narrative
title (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
title_full (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
title_fullStr (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
title_full_unstemmed (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
title_short (DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
title_sort de humanization of physically disabled bodies in borderlands 3
topic physical disability
social model of disability
unequal representation
video game narrative
url https://scholarhub.ui.ac.id/paradigma/vol13/iss3/7/
work_keys_str_mv AT natashatalithaanindya dehumanizationofphysicallydisabledbodiesinborderlands3
AT lastikoendirahmantyo dehumanizationofphysicallydisabledbodiesinborderlands3