Exploring the Value of Educational Accessibility and Learning through Virtual Worlds

Virtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been aroun...

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Bibliographic Details
Main Authors: Irene Wahba, James Braman, Cody Fountain
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2016-12-01
Series:EAI Endorsed Transactions on e-Learning
Subjects:
Online Access:http://eudl.eu/doi/10.4108/eai.2-12-2016.151715
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author Irene Wahba
James Braman
Cody Fountain
author_facet Irene Wahba
James Braman
Cody Fountain
author_sort Irene Wahba
collection DOAJ
description Virtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been around for many years, their use in education has often been experimental or narrowed to a particular course topic. With the rapid changes in technology and advancements with computer interaction, virtual worlds are increasingly being used in numerous ways to improve learning and student-teacher interaction. In this editorial our aim is to briefly discuss virtual worlds in the context of education, with the focus of educational accessibility for students with disabilities.
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spelling doaj.art-456ba65329ed4fe49fdbf00cf61d8e9c2022-12-22T00:19:25ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532016-12-013121210.4108/eai.2-12-2016.151715Exploring the Value of Educational Accessibility and Learning through Virtual WorldsIrene Wahba0James Braman1Cody Fountain2Towson University; iwahba1@students.towson.eduThe Community College of Baltimore County; jbraman@ccbcmd.eduThe Community College of Baltimore County; cfountain@ccbcmd.eduVirtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been around for many years, their use in education has often been experimental or narrowed to a particular course topic. With the rapid changes in technology and advancements with computer interaction, virtual worlds are increasingly being used in numerous ways to improve learning and student-teacher interaction. In this editorial our aim is to briefly discuss virtual worlds in the context of education, with the focus of educational accessibility for students with disabilities.http://eudl.eu/doi/10.4108/eai.2-12-2016.151715virtual worldsaccessibilityeducation
spellingShingle Irene Wahba
James Braman
Cody Fountain
Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
EAI Endorsed Transactions on e-Learning
virtual worlds
accessibility
education
title Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
title_full Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
title_fullStr Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
title_full_unstemmed Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
title_short Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
title_sort exploring the value of educational accessibility and learning through virtual worlds
topic virtual worlds
accessibility
education
url http://eudl.eu/doi/10.4108/eai.2-12-2016.151715
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